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RGC and ROGA partner up on US responsible gambling certification

The operator-led Responsible Online Gaming Association (ROGA) has selected the Responsible Gambling Council (RGC) as its partner to develop a first-of-its-kind U.S. certification for responsible online gaming.

The intention is for the two RG-focused organizations to establish a new industry benchmark through a certification that evaluates operators on their self-exclusion and player support tools, staff training, marketing programs and other key areas through a data-driven, evidence-based approach. The aim is to help operators beef up their RG programs and practices to go beyond merely meeting provincial and state regulatory requirements.

RGC and ROGA will begin developing the framework for the certification framework, which will be used to evaluate all ROGA members upon completion.

ROGA’s membership accounts for 90% of the legal U.S. sports betting industry in terms of handle. Its eight members include six of the biggest names that are licensed and offering online casino and online sports betting in Canada’s regulated iGaming province of Ontario:

bet365
BetMGM
DraftKings
FanDuel
PENN Entertainment, owner of theScore Bet
Bally’s

The other two members, Fanatics Betting and Gaming and Hard Rock Digital, are not currently offering iGaming in Ontario, but both operators are exploring possibly expanding north of the border.

Operators lean on RGC expertise
In the Toronto-headquartered non-profit RGC, ROGA and its operator members have partnered with an organization that has been one of the world’s foremost leaders in player protection, prevention and responsible gaming solutions for more than 40 years.

The RGC conducts research, consults with stakeholders including operators and regulators, rolls out practical initiatives, provides education and develops and implements best practices. It also has its own accreditation program, RC Check, developed in consultation with policy makers, gambling providers, players and people who have experienced gambling harm.

RG Check accreditation helps both land-based and online gambling providers evaluate, monitor and manage all aspects of their RG strategy. It existed for brick-and-mortar gaming before Ontario launched regulated iGaming in April 2022, and iGaming Ontario (iGO) mandates that all regulated iGaming operators must achieve RG Check. RG Check accreditation is valid for three years before operators need to reapply and get certified all over again.

ROGA said that RGC’s expertise will serve as a critical resource in the creation and management of the certification program, and RGC CEO Sarah McCarthy said the new U.S. certification “will build on years of evidence-based work and experience building RG Check as a trusted standard.”

RGC and Shatley first worked together back in 2023, before ROGA was formed, and RGC and ROGA collaborate with each other and lived-experience specialists EPIC Global Solutions and mental health service provider Kindbridge Behavioral Health on the “Know Your Play” campaign, an initiative providing U.S. college students with detailed content focused on responsible gaming, mental health and well-being and financial literacy.

Collaboration always key, RGC tells CGB
RGC’s Senior Vice President of Accreditation, Advisory and Insights, Tracy Parker, told Canadian Gaming Business earlier this year that the RGC recently updated RG Check after thorough consultation to ensure that it is a robust and relevant accreditation program that keeps up with the rapid pace of change in iGaming.

“We have found we’ve needed to talk to more people,” Parker told CGB. “It really is about the collective understanding of impact and collaboration around solutions. And that’s not just operators. We need to be talking to manufacturers and marketing affiliates, payment solution providers, leagues, athletes, coaches, university campuses, the whole ecosystem.

“New forms of gambling create new risks. I think there’s a lag in RG awareness generally, and we work on keeping pace with the evolution of the industry. It’s a constant effort to keep up.”

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Trinidad and Tobago PM seeks +25 age for gambling

A Bill proposing sweeping social reforms is set to be presented to Trinidad and Tobago’s Parliament, as new Prime Minister Kamla Persad-Bissessar delivers on key campaign pledges targeting youth welfare and broader public health objectives.

“As promised by Kamla” the UNC Party is committed to raising the legal drinking age to 21, while gambling and cannabis use would be restricted to those aged 25. The reforms mark a major policy shift, to position Trinidad and Tobago as the strictest Caribbean state on adult activities.

Persad-Bissessar unveiled the measures during her first official address since her general election victory on 28 April, reaffirming the UNC Party’s ambitions and promising “tough decisions” to bring long-term stability and fairness.

The reforms are being bundled into a wider legislative manifest that also includes a review of pension tax laws. The Prime Minister pledged to exempt retirement benefits from taxation for individuals over 60, arguing that taxing pensions after decades of contribution amounts to double taxation and imposes undue strain on seniors with fixed incomes.

“These changes are about fairness, safety, and building a healthier future. You don’t want the next five years to be as terrible as the last ten,” she told supporters during a UNC meeting in Penal.

Cautious Support from Business Community

The proposal has received early backing from three major business chambers, including the Greater San Fernando Area Chamber of Commerce (GSFCC), whose president Kiran Singh praised the government’s focus on addiction prevention and urged it to go further by restricting vaping among minors.

Singh downplayed concerns about potential losses to nightlife and gaming industries, stating that the societal benefits would outweigh economic costs, and noted that most youth spending in these sectors is marginal or reliant on borrowed money.

However, Chaguanas Chamber of Industry and Commerce (CCIC) president Baldath Maharaj urged greater consultation, warning that small and medium-sized enterprises (SMEs) in tourism, hospitality, and entertainment could face setbacks during an already fragile post-pandemic recovery. He recommended a phased implementation strategy, backed by education campaigns and support measures for affected businesses.

The Fyzabad Chamber of Commerce also welcomed the intent but called for a balanced approach, citing concerns that the age increase may inadvertently hurt local businesses that cater to younger demographics. Its president, Anjie Jairam, emphasised the need for evidence-based policymaking and engagement with both the private sector and youth groups.

In Parliament Opposition to Kamla plans, have cautioned that stringent age restrictions—particularly if applied to nightlife, casinos, and recreational venues—could deter western visitors, opting for neighbouring Caribbean destinations perceived as more permissive

Unfinished Oversight of Gambling

While the government seeks to raise the legal gambling age, Trinidad and Tobago has yet to fully implement its 2021 Gambling (Gaming and Betting) Control Act. Though passed and partially proclaimed, the Act’s full regulatory framework including licensing, inspections, and enforcement remains inactive, in need of a final proclamation.

The law would establish a dedicated Gambling Control Commission to oversee five casino venues and 80 gambling/betting establishments (public and private) operating in Trinidad and Tobago

In parallel, the Financial Intelligence Unit of Trinidad and Tobago (FIUTT) has stepped up enforcement in the gambling sector to combat money laundering and financial crime. In 2024, it held multiple stakeholder engagement sessions and public consultations, and collaborated with the EU Global Facility on AML/CFT to align the sector with international standards.

The FIUTT has become a key actor in bridging the regulatory vacuum while the 2021 Act awaits full implementation, with increased scrutiny on unregulated gambling environments and risk-based supervision.

The proposed social reform Bill is expected to be introduced in Parliament in the upcoming session, yet the new government has made no statement on the proclamation of the Gambling Control Act.

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Government warned about threat to gambling harm support network after GambleAware closure

The Betting and Gaming Council (BGC) has told iGaming Expert that the UK Government’s move to a statutory levy “must not mean handing control to a narrow group of anti-gambling campaigners or creating a publicly funded cottage industry driven by ideology rather than evidence”.

Representing the regulated UK betting and gaming industry, the standards body’s statement comes in response to GambleAware announcing last week that it would undergo a “managed closure” by the end of March next year as a result of the new levy system.

The BGC highlighted the work achieved by GambleAware in providing gambling harm support, before reminding the UK Government that it is important to make sure funding is still made available to services who can offer help to those that need it the most.

A BGC spokesperson said: “GambleAware has played a central role in funding and commissioning independent research, education and treatment for more than two decades, underpinned by the voluntary contributions of the betting and gaming industry.

“This long-standing commitment, unmatched by other sectors, has helped establish and fund services that support thousands of people every year.

“While we campaigned for and support the Government’s decision to move to mandatory contributions, this must not mean handing control to a narrow group of anti-gambling campaigners or creating a publicly funded cottage industry driven by ideology rather than evidence.

“What matters is that funding remains independent, ringfenced and focused on delivering real outcomes for those at risk of harm.”

Industry concerns

Many in the gambling industry have raised concerns about the funding of services once the switch to the statutory levy takes place.

Deal Me Out has written to the Government asking for services to be treated fairly, while GAMSTOP Group highlighted the vital work GambleAware has done and stated that it believes this will continue under the statutory levy, adding that player welfare must be the focal point of all work.

GambleAware’s CEO Zoë Osmond has called on the levy’s Research, Prevention and Treatment Commissioners – the UK Research and Innovation, Office for Health Improvement and Disparities, as well as NHS England and relevant bodies in Scotland and Wales – to build on the charity’s work.

Dan Waugh, Partner at Regulus Partners, believes the funding system is not living up to its billing and is creating more uncertainty for gambling harm treatment providers. BetBlocker Founder and Trustee, Duncan Garvie, added that service providers must be protected during the statutory levy transition period

Some of these statements were also echoed by the BGC, calling for any decisions that will be made to be based on facts.

The standards body said: “Industry contributions have totalled over £170m since 2020 alone, supporting NHS clinics, third-sector providers, and national education programmes. BGC members remain unequivocally committed to safer gambling, and to a robust, independent, and evidence-led system.

“The transition to a statutory levy must protect existing expertise, maintain service continuity, and ensure that decisions are based on data, not dogma.”

UK Gov wants ‘smooth and stable transition’

In response to GambleAware’s closure, the UK Government’s Minister for Gambling, Baroness Twycross, praised the charity’s work and the wider third sector, adding that the levy will build on their work and that a smooth transition to the new system is a priority.

“GambleAware and others across the third sector, including the National Gambling Support Network, have worked with tireless commitment over the years to commission and deliver effective services for people experiencing gambling-related harm,” noted Twycross.

“As the new statutory gambling levy system comes into effect, managing a smooth and stable transition is an absolute priority, and we are taking significant steps to maintain service provision. The new levy system will build on the successes of the current system to improve and expand efforts to further understand, tackle and treat harmful gambling.

“I want to thank GambleAware and all their staff for their efforts to support those in need across our country.”

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Peru gambling sector unites against Dina’s punitive tax 

Gambling Licences in Peru are ready to demand a repeal of President Boluarte 1% revenue tax, deemed as an unconstitutional measure, SBC Noticias’ Lucia Gando writes for iGaming Expert.

Tensions are high in Peru, as licensed gambling operators say they are united in their demand for the government to repeal the 1% Selective Consumption Tax (ISC) on wagers — a levy they describe as unconstitutional, anti-competitive and financially unsustainable.

Introduced in February 2024 under Legislative Decree 1644, the tax was pushed through by President Dina Boluarte’s administration as a means to underpin Peru’s newly regulated online gambling framework. The ISC applies a flat 1% charge on the total value of all bets placed including those made using promotional bonuses — regardless of an operator’s licensing status.

For operators holding Peruvian licences, the tax has become a threat to business, as international platforms can offset the tax by passing it onto consumers, domestic firms must absorb the cost directly, eroding margins and distorting competition.

Dina punishes Good Actors…

Industry insiders describe the tax as a blunt instrument that fails to account for the commercial realities of licensed operators. Promotional bonuses a core acquisition and retention tool are now being taxed as though they represent actual turnover.

“Taxing a bonus like real money is the equivalent of charging someone for a prize before they’ve even won,” said one executive involved in the legal campaign to overturn the measure.

Constitutional expert Carlos Fonseca Sarmiento, CEO of Gaming Law Peru, has gone further —branding the tax “openly unconstitutional.” He argues that Decree 1644 breaches Peru’s constitutional principles of equality, legal clarity, and non-confiscatory taxation. Crucially, the decree fails to clearly define the taxable event, making it vulnerable to legal challenge.

MINCETUR has no powers

While the Ministry of Economy and Finance (MEF) has defended the ISC as a necessary fiscal tool projecting annual revenues of up to 284 million soles – critics accuse the government of undermining its own regulatory ambitions.

The Ministry of Foreign Trade and Tourism (MINCETUR), tasked with formalising the gambling sector, has seen its work destabilised. Industry voices say the MEF is working at cross-purposes with MINCETUR, penalising compliant businesses while doing little to police unlicensed operators.

“Every step MINCETUR takes to bring order, the MEF seems determined to dismantle,” said Fonseca.

The tension reached new heights last month when Congress voted to amend the tax — excluding promotional wagers and applying the levy only to cash-based bets. The move was welcomed by the industry, but swiftly vetoed by President Boluarte, who warned of a 95% drop in ISC revenues if the changes were passed.

Settlement in Congress

That veto has only hardened the industry’s resolve. Domestic operators are now preparing coordinated legal and constitutional challenges to strike down the tax in its current form. Many are also calling on Congress to override the presidential veto — a move that would require a qualified majority but could signal a decisive policy shift.

Meanwhile, questions remain over whether SUNAT — Peru’s tax authority — has the capacity to enforce the tax across unregulated or foreign platforms, many of which operate beyond its reach. As it stands, critics say compliant firms are being punished for playing by the rules.

All eyes now turn to the upcoming national gambling policy conference in Lima, where the industry is expected to present a united front. With market sustainability, regulatory integrity, and foreign investment on the line, pressure is mounting on the government to rethink its fiscal strategy — or risk watching the sector slip back into the shadows.

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Nigeria set for domestic collision on gambling overhaul 

There have been significant objections raised in Nigeria as the central gaming bill passes its third reading and approaches completion.

The Federation of State Gaming Regulators (FSGRN) has vehemently objected to the bill and shared concerns over its progress, as the regulatory framework for the sector edges closer to change.

The Central Gaming Bill is looking to shift the current oversight of the National Lottery Act, which has been deemed unconstitutional. It would mean the building of a federal framework.

However, opposition to the bill from the FSGRN has highlighted that the bill would be a significant constitutional overreach, as well as a threat to destabilising the federal structure in Nigeria.

Warnings from the FSGRN underline that it could intrude on constitutional provisions and have a profoundly negative impact on the country’s gambling framework.

The bill would see the formation of a commission that would oversee the country’s gambling sector and governance of the industry.

Central to the incentives of the bill is to strangle illicit operations and boost efficiency within the licensing process.

The shift comes as the Nigerian gambling industry rides a wave of momentum in terms of engagement and traffic.

Driven by youth and fintech tapping into the gambling industry, it was recently predicted that Nigeria’s iGaming sector is set to grow by 16% and hit NGN $500m in revenue by the end of the year.

The Lagos State Lotteries and Gaming Authority emphasised that this has been significantly accelerated by the growth of mobile tech in the country.

The body’s CEO, Bashir Abiola-Are, praised fintech such as mobile wallets and QR-codes that have increased the efficiency in the way players access the betting industry.

A growth in internet penetration has also had a widely positive impact on engagement with the gambling sector, as the report revealed more than a doubling of the internet users in the country.

Key operators in the country, such as Betway, NairaBET, Bet9ja, 22Bet, and 1xBet, have all seen positive growth through fintech collaborations, utilising mobile wallets to elevate the user experience for gambling.

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Online casino ads: Be careful what you click on

Open social media or scroll a website these days in Canada, and you may well find yourself staring at an advert for an online casino. Many of them are not what they seem.

In recent months, we’ve seen numerous warnings from law enforcement, gaming regulators, crown corporations and regulated caisnos about fraudulent ads. These adverts, many of which use names and photos of reputable casinos to masquerade as licensed gaming entities, look to suck the public into clicking on the ads and ultimately yielding their sensitive information.

It’s by no means a Canada-only issue. Several individual U.S.-based casinos have issued warnings in their respective states of this kind of activity, and some state regulators have issued consumer protection alerts urging residents to look out for fake online casinos.

But it’s certainly a problem pervading Canada from coast to coast.

‘Predatory and sophisticated’
As just some examples: Last year, Ontario’s Casino Rama’s name and image were used to direct the public to a website belonging to an unlicensed online casino registered to Curaçao. Earlier this year, Lotteries and Gaming Saskatchewan (LGS) was forced to remind the public that none of that province’s land-based casinos have a legitimate online version after advertising purporting to be from Dakota Dunes Casino, Casino Regina, Casino Moose Jaw and others spread on social media. And the British Columbia Lottery Corporation (BCLC) published a notice that “predatory and sophisticated scams” using the BCLC logo were claiming to offer exclusive bonuses and promotions for anyone who clicked and registered.

The fraud can also get remarkably innovative. One particularly bold social media ad took an old CityNews video report and altered the footage to use the name of Alberta’s River Cree Resort & Casino to try to attract clicks.

As Canadian Gaming Association President and CEO Paul Burns said last year, “virtually every land-based casino brand in the country has had its brand hijacked to promote fraudulent online sites.” And the number of mainstream media reports and official communications to the public would seem to suggest the problem is worsening. Or, at least, it’s not getting better.

‘A game of Whac-A-Mole’
For Great Canadian Entertainment, which operates more than 20 retail casinos across four provinces, the issue has become so troublesome that it goes as far as to keep a list on its website of known fraudulent advertising attempts concerning its properties. In the last 12 months, the company’s River Rock Casino Resort, Casino Nova Scotia, Casino New Brunswick, Casino Resort Toronto, Pickering Casino Resort and others have all been targeted numerous times, mostly via ads on Meta’s social media platforms Facebook and Instagram.

Chuck Keeling, Great Canadian’s executive vice-president of external relations and business development, told Canadian Gaming Business recently that “battle” is an apt term for the fight to tackle the issue.

“It’s a game of Whac-a-Mole. If one is forced down, another pops up.”

Great Canadian Entertainment’s Chuck Keeling

“It’s a never-ending cycle and it does seem to have picked up in recent months, based on what we’re seeing as it relates to some of our brands,” Keeling added. “And these online sites that pretend to be casinos are not operating in the shadows, either. It’s in broad daylight.”

Taking advantage of consumer confusion?
Keeling noted one example of a fraudulent ad that used “Woodbine Casino” branding to try to lure in unsuspecting people. That was never the name of that venue, which was formerly known as Casino Woodbine and was replaced by Great Canadian Casino Resort Toronto branding in 2023.

That, Keeling suggested, is indicative of the fact that the people and companies behind fraudulent casino advertising may be looking to use the public’s lack of deep knowledge about the Canadian gaming industry to their advantage. “It takes advantage of the confusion in the marketplace as to what’s a legitimate site and what isn’t.”

Great Canadian as an operator brand has “no direct online presence, full stop,” Keeling stressed.

“If they can rip off a brand like ours to give themselves an air of legitimacy, why would they not?”

Keeling

The problem is that people who are not well-informed gamblers or attentive to the industry may not know that. Similarly, not every social media scroller knows that in Ontario, all regulated commercial online casinos have to include the iGaming Ontario (iGO) logo in their adverts.

Burns said at last year’s Canadian Gaming Summit that, “in a lot of cases, the public doesn’t actually know what to look for.”

Damage both reputational and financial
It’s a problem on several fronts. As well as the evident risks to the public, whose financial details and personal information become vulnerable if they click on malevolent advertising, there’s a risk of reputational damage to the legitimate gaming operators whose names and logos are used in the fake ads.

“It really does have an impact on the reputation of the industry,” Keeling said. “But who’s getting hurt the most from this? It’s the consumers who get duped by it.”

In many cases, these adverts will use fake email addresses, domain names and website links that are very similar to the legitimate versions, sometimes even sending text messages or other alerts to people who click on links and provide basic information. Great Canadian and other operators have warned that they will never contact someone directly and ask for personal or financial information.

Still, you can’t stop every potential case.

“We get emails from people complaining that they have lost money on these sites, and there’s nothing we can do,” Keeling added. “Thankfully, we don’t get a lot of those messages but that’s the worst manifestation of this, that people are actually getting taken advantage of and losing money as a result of it.”

What can be done?
Operators like Great Canadian work closely with law enforcement to try to tackle the issue.

Those efforts are both reactive, wherein customers or observers flag instances to the relevant casino operator or to law enforcement, and proactive. Keeling noted that the Great Canadian team has taken to conducting media scans “just to see what we can pick off ourselves.”

The B.C. Ministry of Public Safety and Solicitor General told Canadian Gaming Business that one responsibility of the Gaming Policy and Enforcement Branch (GPEB) is to investigate any conduct or activity connected to gambling that could threaten the integrity of the industry. Once instances are identified, the GPEB investigates complaints or potential violations of the Gaming Control Act or the Gaming Control Regulation.

“GPEB’s Enforcement Division has been working with BCLC to identify the owner(s) of a series of social media scams impersonating B.C. casinos, along with the associated social media accounts,” said a ministry spokesperson. “We know this issue is not unique to B.C., with partners in other jurisdictions highlighting similar concerns.”

The Enforcement Division continually monitors and probes such scams and vows to take enforcement action if violations of the Gaming Control Act are identified. In some cases, the matter is referred to police if there are potential violations of the Criminal Code of Canada.

Do tech companies need to step up?
The CGA and other stakeholders have been vocal in the past in suggesting that tech giants such as Meta and Google need to take more responsibility in vetting the adverts they allow on their sites.

While Meta recently announced some more stringent requirements for gambling advertisers, Keeling acknowledged that fake casino ads are likely not top of those firms’ list of priorities. But without a firmer hand from that end, you’d say that constant game of Whac-A-Mole is likely to continue. Operators and regulators can report instances and law enforcement can pursue action in individual cases, but beyond that, the problem persists.

“It does have an impact on the reputation of the industry. But who’s getting hurt the most? The consumers who get duped.”

Keeling

“Does it trigger greater action going forward? I don’t know,” mulled Keeling. “Maybe, if the problem continues to escalate. I would like to think so because it seems so egregious and it happens in other consumer sectors too. I would like to hold out hope that the Metas and Googles will be more diligent about who is using their platforms. Ultimately, they’re the gatekeepers.

“I don’t know what else we do beyond what we’re doing already. We’re the tip of the spear. But it certainly merits attention. People are getting ripped off.”

A version of this story appears in the Summer 2025 issue of Canadian Gaming Business magazine.

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Easter bunny and robot DJ adverts land Play’n GO in hot water with ASA

Three adverts with an Easter bunny, a robot DJ and cartoon princesses have landed Play’n GO Malta in hot water with the Advertising Standards Authority (ASA).

Play’n GO has been criticised by the ASA for the adverts, which appeared alongside email inboxes, including those that belonged to children, as their imagery was deemed likely to have a strong appeal to people under 18 years of age.

Two complaints were received by the authority about the casino gaming content provider’s adverts seen beside their own or their child’s email inbox. These complaints challenged whether the ad’s content was likely to be of strong appeal to under-18s. The three banner ads from Play’n GO were seen in April 2025.

Adverts in question

Advert A, seen beside the email inboxes of two children, showed a cartoon Easter bunny in a superhero outfit holding a silver egg in one hand and a basket of eggs in the other with text stating “MYSTERY EGG SURPRISE”, “Easter Eggs” and “EASTER EGGSPEDITION”.

Advert B, shown next to an email inbox, featured a cartoon robot DJ with a purple screen for a face, displaying white pixels, with one arm raised and the other hovering over a turntable. It included text which said: “SPINNING RECORDS INTO THE BEAT”.

Advert C, seen next to a child’s email inbox, included three anime-style, cartoon princesses with text that read “Moon Princess Origins”.

All the ads featured the Play’n GO logo and an 18+ symbol, while the latter two adverts also included the UK Gambling Commission and BeGambleAware.org logos.

Play’n GO’s response

In its response, Play’n GO stated that each advert was for a separate slot title – the Moon Princess series; Spinnin’ Records into the Beat; and a game with an Easter theme – and designed to appeal to players of legal age across various jurisdictions.

While the provider admitted that adverts could be appealing to children, they believed the images were popular with adults and that gameplay “required an adult mindset” and so couldn’t be attractive to children.

The adverts were also run through AdRoll, a programmatic advertising platform, didn’t carry age restrictions, and were identified as related to gambling during the bidding process for advertising space to make sure they were only served to websites that had opted to include such adverts.

Play’n GO mentioned that users who visited their website could be retargeted with their ads on other websites, but a cookie-consent banner on their website meant “tracking or retargeting activities were only undertaken with a user’s consent”.

Despite not being an operator or offering gambling opportunities on its website, visitors are still required to confirm they are of legal gambling age in their respective jurisdictions when visiting the Play’n GO website, according to the ASA report.

The provider viewed this as “an additional safeguard to help ensure that re-targeted ads were subsequently directed towards individuals aged 18 and over in the UK”.

Play’n GO did note that an adult user “could previously have visited their website and provided consent, and then a child could see the retargeted ad alongside a free, web-based email account because they were using the same device at the same IP address”, describing it as an “acknowledged limitation within programmatic advertising”.

As such, Play’n GO stated the adverts had been appropriately audience-targeted, but acknowledged they had been “inadvertently served alongside a child’s mailbox due to factors beyond their direct control”.

Adroll added that the provider “took measures to deter players under the age of 18 through the age-gate on the website”, and that they didn’t serve ads to try and reach individuals under 18 and believed the ads “were not directed at, or likely to appeal to, those under 18, and had been either a “lookalike” prospecting or retargeting campaign”.

ASA’s assessment

However, in its assessment, the ASA has upheld the complaint against Play’n GO, as it considered all the ads were likely to be of strong appeal to under-18s. The adverts must not appear again in their current form, and Play’n GO Malta has been told not to include imagery that was likely to have a strong appeal to those under 18 in their future ads.

The authority said the Easter bunny in Advert A suggested the Easter bunny was dressed as a superhero taking part in an Easter egg hunt, which is popular amongst children, and there likely to strongly appeal to under 18s.

For Advert B, the ASA made the same case that it was likely to be of strong appeal to under-18s, as the authority stated that a cartoon robot DJ-ing is an activity likely to appeal to young persons.

For Advert C, the ASA noted that the colourful costumes and the anime styling of the cartoon princesses were likely to have a strong appeal to under-18s as well.

“We considered that it would have been acceptable for the ads to appear in a medium where under-18s could, for all intents and purposes, be entirely excluded from the audience,” stated the ASA.

“That would apply in circumstances where those who saw the ads had been robustly age-verified as being 18 or older, such as through marketing lists that had been validated by payment data or credit checking.

“We considered that the targeting measures used by Adroll, which relied on self-declaration of age of users entering the Play’n GO website and retargeting based on that data, as well as prospecting targeting using browsing behaviours, were not sufficiently robust to ensure under-18s were entirely excluded from the audience. We also understood that two of the ads had been served to space alongside the email inboxes of children.

“We therefore considered that Play’n GO Malta had not excluded under-18s from the audience with the highest level of accuracy required for gambling ads, the content of which was likely to appeal strongly to that age group.

“For those reasons, we concluded that the ads were irresponsible and breached the Code.”

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Greece forms Task Force to strangle illegal gambling networks 

The Hellenic Gaming Commission (EEEP) will establish a task force “to combat the scourge” of illegal gambling networks.

The task force will be composed of EEEP units working in coordination with Greece’s national police, judiciary, and financial intelligence unit to dismantle criminal networks and prosecute offenders. Spearheading a “collaborative approach,” the EEEP has called upon broader government agencies and public bodies to engage in joint initiatives.

A deep cooperation is needed as EEEP seeks to understand how illegal gambling networks have used technology to bypass regulatory systems and engage with Greek online consumers.

Particular emphasis will be placed on understanding the operational tactics of illegal networks including their use of social media, encrypted messaging apps, and database marketing and the methods through which they obscure financial flows via layered transactional systems.

New intelligence from this initiative will be shared with government stakeholders to shape new policies and protective measures aimed at fortifying Greece’s regulated online gambling sector.

“Members must take unified legal action in Greece and use their capabilities to address this matter. Some recent actions taken (e.g., with the UK) are being assessed by a working group. To this end, there are legal provisions and a legislative framework that the EEEP may activate when necessary,” the Commission stated.

The Hellas Gambling Law was last revised in 2021, formally empowering the EEEP to introduce a permanent online gambling licensing regime. The framework ended a decade-long “grey market transition” by issuing seven-year licences, taxed at €3 million each, for betting and casino operations. The reform brought regulatory clarity and tax accountability to foreign operators that had previously operated under provisional licences.

To underscore the need for continued vigilance, the EEEP has published its economic update on the Greek gambling market, revealing a Gross Gaming Revenue (GGR) of €1.24 billion for the period January to May 2025.

The data continues to illustrate a marked shift in consumer behaviour, with online gambling channels now firmly dominating the market. Of the total GGR, over €528 million was generated from online operators, compared to €456 million from land-based betting shops. This hyper divergence highlights the increasing preference of Greek consumers for digital platforms, particularly in sports betting and online casino gaming.

The EEEP emphasises that the creation of the task force is essential to counter growing concerns over the black market. Unlicensed operators are believed to be exploiting online channels to evade tax obligations and undercut licensed providers.

These trends, the Commission warns, pose a direct threat to state revenues and the integrity of the regulated market. Launching the task force and reinforcing its data capabilities, the EEEP aims to restore public trust, protect consumers, and ensure that gambling tax contributions from licensed operators remain robust.

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California hones in on sweepstakes as Senate passes ban

All eyes were on California yesterday, as legislation seeking to prohibit sweepstakes progressed to the Golden State’s Senate Appropriations Committee.

Bill AB831 was unanimously passed by the Senate Committee on Public Safety, mounting pressure on the sweepstakes sector.

Making the case against sweepstakes, San Bernardino County District Attorney Jason Anderson emphasised that he believes there is a threat from sweepstakes towards the younger generation.

“In today’s digital age, increased access to online gambling and virtual betting, coupled with the lack of strong age verification safeguards, puts our youth at serious risk of developing crippling gambling addiction,” testified Anderson.

“Legal gaming operators such as the Yuhaaviatam of San Manuel Nation comply with the numerous laws and regulations that are designed to ensure consumer protections and confidence and confidence in the gaming market.”

Anderson also shot down suggestions from ACLU Action California, as the group lobbied against the legislation. The County District Attorney dismissed claims that the legislation is looking to take aim at players, stating that “it is not interested in that.”

He continued: “We’re not seeking to penalise the player. Provisions in this bill are only intended to penalise the companies, often offshore, which are the source of this illegal gambling, who are operating these dual currency model games illegally in the state.”

The ACLU joined the SPGA and SBLA in leading the charge against the bill.

The SPGA said it “is proud to stand alongside the ACLU, the Association of National Advertisers and other partners in voicing concerns about AB 831.

“This diverse coalition, including civil liberties advocates, leading businesses and industry groups, reflects a shared belief that the bill, as written, could have unintended consequences for lawful promotional practices without offering clear consumer protections.”

The SGLA has also underpinned its belief that the consequences of a far-reaching ban would have significant consequences. The group stated it would stifle innovation and undermine lawful business models, and reduce customer access.

Bill sponsor Assemblyman Avelino Valencia also provided further details on where the bill will focus its action. Valencia detailed plans to amend the bill to ensure “things like payment processors, financial institutions, geolocation providers, media affiliates and also individuals” wouldn’t feel the wrath of the bill.

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SBC Summit preview: Miguel Luis of Lebull says Portugal must learn RG lessons from other markets

Responsible play is one of the most important elements of online gambling today that all industry stakeholders must play a role in upholding to the highest standards.

This was the topic of discussion with Miguel Luis, Head of Compliance at Lebull, who spoke to iGaming Expert ahead of the SBC Summit and the Affiliate Leaders Summit, which takes place this September in Lisbon.

iGaming Expert: What challenges do operators face in balancing responsible gambling efforts and optimising the player experience?

Miguel Luis: The biggest challenge is to maintain an engaging and frictionless experience while protecting the player from risky behaviour. The most common responsible gaming measures, such as wage, deposit or loss limits, are often seen by players as an “interference” in their leisure time.

The risk here is that if the tools are too intrusive or poorly communicated, they can lead to frustration, or even lead the player to seek out unlicensed sites that do not adopt these practices, or that can be easily removed, without waiting periods.

In addition, operators face regulatory and reputational pressure, often being held accountable for individual behaviours. This requires a preventive approach, supported by technology: AI-based / machine-learning behavioural monitoring systems that detect problematic patterns, alert the operator and trigger discreet but effective interventions, such as pop-ups with suggested breaks or personalised limits.

I believe the right balance involves investing in educational UX/UI, with elements that resonate with the players, creating experiences where RG tools are presented not as barriers, but as elements of value to the user, and especially where these can be communicated as something good and at the reach of the player, not just as something “there”, or unilaterally imposed on the player.

iGX: What role do game suppliers play in upholding responsible gambling principles, and how can they work with operators to improve their understanding of responsible gambling efforts?

ML: Suppliers should not only be creators of engaging content but also central players in promoting safe gambling.

This involves various aspects. A starting point can be developing games with responsible design, where volatility is transparent, wins and losses are clearly explained, and reward mechanisms (such as free spins or jackpots) do not encourage compulsive cycles. But it can also include visual elements such as session time messages, loss reminders, balance counters and real-time counters. Last, but not least, it can involve allowing the operator to set features such as “in-game limits” or mandatory breaks after a certain time.

Operator-supplier collaboration can be enhanced through joint efforts, namely workshops on player behaviour, integrating real-time data, so operators can make informed decisions about games or risk profiles, or even joint certifications (e.g. through iTech Labs, eCOGRA, GamCare) demonstrating compliance with RG practices.

Suppliers should also be open to adjusting games based on real behavioural data. For example, if a game shows potentially problematic usage patterns, it can be re-evaluated or adjusted in partnership with the operator.

But above all, suppliers should, together with the other stakeholders, help provide education on healthy gaming habits, thus improving the proactiveness, reducing the need for reactiveness of this type of measure.

iGX: What personal responsibility does the player hold to educate themselves on how to play responsibly and maintain their well-being while participating in gambling?

ML: Players have an active and crucial role to play: educating themselves about the risks, recognising warning signs, and using available risk management tools. However, it is important to understand that most players do not perceive themselves as “at risk”, especially those who are in an early stage of dysfunctional behaviour.

Still, I believe this is transversal to many other activities and aspects of life, e.g. it’s hard to conceive starting to invest in something without educating yourself properly on the matter/product, or when buying something, etc.

Therefore, personal responsibility should be encouraged but not imposed in a guilt-ridden way. Operators can aid by providing accessible and ongoing educational content, not only in the risk management section, but integrated throughout the player’s journey, or even create interactive and gamified tests for self-assessment. An interesting approach can be the highlight of real stories of recovery and psychological support.

At the end of the day, outside of some special cases, the player is responsible for their actions and should seek to get proper education and information on the activity that they’re doing. Nonetheless, operators should give easy access and ensure that relevant and easily understandable information is given to the players.

iGX: How can the different stakeholders involved in the debate work together more effectively to strengthen responsible gambling measures?

ML: The effectiveness of responsible gambling measures depends on true cross-sector collaboration, in which all stakeholders recognise that no one can solve the problem alone.

Examples of successful collaboration can include regulators that promote dynamic guidelines based on scientific evidence, rather than just legal enforcement. It can also be operators that share anonymised data with researchers and NGOs, helping to map risk patterns.

Technology providers that develop algorithms for the early detection of harmful behaviours, integrated with CRM and support, are another example. Public health entities that train customer support teams to recognise signs of addiction, how to handle them and guide players can be a good example. Lastly, industry associations that create common codes of conduct and voluntary certifications have been well accepted as well.

A good example to follow would be the creation of a national RG platform, with cross-data (anonymised) between operators, promoted by the regulator, and with the presence of academic and clinical partners.

iGX: What RG tools do you believe resonate with players, and what aspects of player data should operators focus on to deliver more effective RG tools on their platforms?

ML: The most effective tools are those that combine practicality and behavioural intervention, such as voluntary limits (time, loss, deposit) with the option of gradual adjustments, avoiding impulsive decisions.

Personalised alerts, such as messages tailored to individual behaviour (e.g. “you’ve played for three hours today, do you want to take a break?”) seem to be well accepted. Lastly, as a more strict measure, Self-exclusion with fixed or indefinite blocking, integrated with shared databases, thus affecting all the operators, seems to be effective, albeit harder to implement at scale.

In terms of data, operators should focus on Gaming rhythm and frequency (very long sessions or with short breaks), Aberrant bets( sudden spikes in volume or frequency), the number of failed deposit attempts and the behavior after a significant loss/win (e.g.: trying to recover quickly with higher bets).

With this data, risk scoring models can be applied that trigger automated interventions or manual reviews by RG teams.

iGX: Looking more closely at Portugal, 2025 marks ten years since online gambling was regulated. How has the country’s market developed in this time, and what is its future outlook?

ML: Since 2015, the Portuguese market has seen steady growth. Stable growth in the number of licensed operators and the diversity of products. Gradual growth and maturity of the market, both from the operators and the players. This maturity of the market was also visible with the “gentleman’s agreement” of the manual on good practices in terms of publicity that is now in force.

Investment in digitalisation and mobile-first, with estimates pointing to more than 80% of accesses coming from mobile devices, is another reflection on the shaping of this market through the years.

The future points to an increase in the diversity of products, albeit this could be greatly improved, as the process is still rather slow and bureaucratic. Greater use of emerging technologies, such as machine learning, for early risk detection and for some functions that were being done manually.

Also, the expectations of the players, in terms of ease of access to the products and especially to the speed (e.g. deposits and withdrawals), have to be met by the operators. Portugal has the potential to become a case study for sustainable regulation if it invests more in collaboration with international stakeholders and player-centric innovation.

iGX: What can Portugal learn from similar markets, both in terms of market growth and responsible gambling efforts?

ML: There are several lessons to be learned from other markets.

In terms of growth, a good starting point would be ending the different tax models (casino vs. sports betting), adopting a common revenue model (currently only applicable for casino games), and abandoning the current 8% on the amount of the bet in force now for sports bets.

The inclusion of new regulated products (as I pointed out before) has increased revenue without compromising control. Both of these can greatly increase the attractiveness of the legal market and reduce unlicensed supply.

In terms of responsible gambling, mandatory use of behaviour-based interventions (e.g. blocking deposits after risk signals), data integration and requirement of certified training for support teams.

Don’t simply ban casino/sportsbook advertising, like we’re seeing things pointing in Brazil, instead opt for restrictions in specific situations/scenarios (like it was already done in Portugal with the “manual on good practices in terms of publicity”). It’s not hard to make some parallels with other outright bans in history where only the illegal side benefited.

Public investment in educational campaigns and information platforms for citizens should be paramount and is a great example to take from other markets. Portugal can also invest in school prevention programs, media campaigns and mandatory training in responsible gambling for all industry employees — something that is currently lacking.

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