Education

YGAM to train youth workforce to spot gaming and gambling harms

The National Youth Agency (NYA) will use the training tools and resources of the Young Gamers and Gamblers Education Trust (YGAM) to educate and raise awareness of gambling harms across the youth work sector.

The NYA is the statutory organisation for youth work and training in England and Wales, dedicated to providing effective work opportunities for the development of the nation’s future workforce.

Under the partnership, NYA will connect its digital youth work programmes with YGAM’s evidence-informed training, providing youth workers with practical tools to better understand and respond to the risks associated with gaming and online gambling.

The collaboration comes at a time of heightened scrutiny on youth exposure to gambling and gambling-like mechanics embedded within video games. Latest Gambling Commission data shows that 59% of young people have some experience of gambling, while 30% have spent their own money on gambling within the last 12 months.

The urgency of the partner..

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University of Bristol unveils problem gambling toolkit for students

A new toolkit has been revealed at the University of Bristol that aims to help students deal with their problem gambling.

Designed by Benjamin Parker and Jordan White, graduates from the same university, the ‘From Freshers’ Week to Losing Streak’ toolkit is educational in nature, offering guidance, practical advice and acts as an awareness campaign for university staff to better understand gambling harms and offer improved support.

White remarked: “As well as strengthening access to support, we want students to reflect and question their own relationship with gambling, and feel empowered to have conversations with their friends about it.

“People only talk about the wins, not about the losses, and often wait until they are in crisis before seeking help. But there are resources available for people who want to feel more educated and informed on the topic.”

Both creators have described the toolkit as easily integratable into existing university infrastructure, acting as a single hub to collect information on specialist services and compulsive gambling disorders.

“Lots of my mates gambled, and I had a suspicion that it was happening all the time,” said toolkit co-founder Parker.

“When we investigated university student gambling and discovered how pervasive gambling harms are, we felt we had to develop a solution. There is a massive gap between the awareness of universities and the scale of the problem.”

Parker and White researched the topic thanks to their university’s Bristol Hub for Gambling Harms. They got £8,000 in funding from Runway – another University of Bristol initiative that subsidises student-led startups – and are now working with the Ara Recovery For All charity, which helps those suffering from gambling harms in the South West and Wales.

Perhaps obvious from its dedicated gambling harms hub, the University of Bristol has historically been heavily involved with research into problem gambling and reducing its societal impact.

The educational institution is vigilantly following the advertising space, with some of its researchers having previously submitted complaints to the UK Advertising Standards Authority, which the regulator has subsequently acted upon.

Lastly, readers will remember a wide-scale campaign from local councils last year that demanded more rights when it comes to licensing permits for land-based bookmakers within their jurisdictions.

Politicians like Paulette Hamilton, MP for Birmingham Edmonton, have previously raised concerns about the prevalence of betting shops in poverty-struck areas, basing their arguments on previous studies by the University of Bristol which concluded that such venues are 10 times more likely to be found in deprived towns than affluent areas.

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GambleAware places spotlight on ADHD gambling support

New research from GambleAware has shown that neurodivergent people may be more at risk of experiencing gambling harms as they use gambling as a coping mechanism.

As such, new resources are now available to improve gambling harm support for neurodivergent people, which utilises research, lived experience insights and expert guidance.

Six key principles have also been identified that gambling support and treatment for neurodivergent people should be based on.

Complex link between neurodivergence and gambling

Neurodivergence describes how people experience and process the world and is commonly associated with ADHD, autism, dyslexia, dyspraxia and dyscalculia. It affects communication, learning, sensory experiences and problem-solving. Around 15% of the UK population is estimated to be neurodivergent.

GambleAware noted that new research has shown neurodivergent people may gamble “to manage social isolation, as a coping mechanism, or because of increased impulsivity, hyperfocus, and a preference for rules, order and routine”.

The charity also said that neurodivergent people frequently come across obstacles when trying to access gambling support, such as being unaware that support is available, as well as stigma and fear of judgement when looking for help.

With that, six key principles have been outlined that gambling support and treatment for neurodivergent people should be based upon to provide the best possible service:

Understanding and adapting to the diversity of communication needs that neurodivergent people have.

Ensuring clarity and simplicity in communications with neurodivergent people.

Providing support in ways that promote the autonomy and independence of clients with neurodivergence.

Providing support in an environment that considers the sensory needs of people with neurodivergence, such as reducing the risks of overstimulation.

Promoting the use of self-directed approaches, such as self-help tools and informal support, such as peer networks.

Making sure staff are trained in neurodiversity awareness and different communication methods.

“The new report highlights the complex link between neurodivergence and gambling,” commented Anna Hargrave, CEO of GambleAware.

“Characteristics of neurodivergence like impulsivity, hyperfocus, social difficulties, and a need for stimulation drive gambling behaviour and increase harms, while stigma, shame, and lack of tailored support further isolate neurodivergent people and make it harder for them to seek help.”

Tailored neurodivergent support

In response, new resources have been developed by IFF Research and Ara Recovery for All, based on GambleAware-funded research that was produced in partnership with University of Bristol academics.

The research aimed to see if neurodivergent people face an increased risk of experiencing gambling harms, identify the key drivers for gambling harms among neurodivergent people, analyse formal and informal gambling support barriers, as well as establish support, treatment, communication and engagement best practices and principles.

Commissioned by the charity, the new resources aim to help therapists and practitioners with tailored gambling harm support for neurodivergent people, including training materials, toolkits, and case studies, each designed to build confidence, reduce barriers and promote inclusive, effective support.

Hargrave added: “The resources we have produced are designed to support therapists and practitioners working with clients who experience both gambling harms and neurodivergence.

“They address a critical evidence gap in understanding how gambling harms affect neurodivergent people and how treatment can be tailored most effectively to ensure it is as effective as possible.”

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EPIC looks to research and digital innovation as it celebrates 30th jurisdiction

EPIC Global Solutionsproclaims 2025 as its most expansive year achieving milestone of its harm prevention programme, beyond what its founders envisioned in 2013.

Expanding its harm prevention practice beyond UK-shores, EPIC Global is now active in 30 jurisdictions, helping the safer gambling policy stakeholders in mature and emerging markets.

Its international expansion phase is underscored by EPIC Global forming 47 active relationships with partners spanning all key functions of gambling as a high-risk sector.

Reflecting on EPIC’s trajectory, CEO Paul Buck stated: “When we founded EPIC in 2013, we believed harm prevention needed to sit at the centre of gambling policy, not at the periphery. To see our work now embedded across 30 jurisdictions is a powerful sign that the industry is ready to place prevention on equal footing with regulation and commercial growth.”

North American expansion
EPIC’s momentum has been particularly evident in North America, where it has established itself as a frontline responsible-gaming services provider to market leaders including FanDuel and BetMGM. Its training and consultancy programmes have supported more than 95,000 individuals across the continent, including 27,801 NCAA athletes and staff during the 2024/25 academic cycle.

Meanwhile, the Know Your Play digital portal—developed with ROGA, Kindbridge and RGC—reached 68,435 US college students in just eight months, marking one of the largest youth-focused RG interventions in the region.

EPIC has also deepened its footprint in the daily fantasy sports category, designing tailored training modules for PrizePicks and Underdog. Its work played a central role in PrizePicks becoming the first DFS operator in North America to secure iCAP accreditation for responsible gaming.

Commenting on the market’s evolution, EPIC North America SVP Teresa Fiore said: “North America’s rapid expansion in sports betting brings extraordinary opportunity, but also new responsibility. Our work across the U.S. and Canada is centred on one principle: protecting people. By embedding lived experience, education, and behavioural insight into every partnership, we are helping teams, operators, and regulators create environments where individuals can thrive safely.”

Expanding UK reach & Euro bespoke programmes
Beyond North America, EPIC continues to cement its leadership across the UK and Europe through renewed and expanded partnerships with major operators, sports leagues and integrity bodies.

Entain reinforced its long-term commitment by commissioning EPIC to deliver global staff training across multiple territories, achieving a 99% positive satisfaction rate. In the UK, Sky Bet and Flutter maintained EPIC as their core partner for staff RG training for an eighth consecutive year.

Meanwhile, EPIC played a central role in the launch of William Hill and the Scottish Professional Football League’s gambling-harm education programme, now active across all 42 Scottish clubs and delivering post-session awareness uplift of more than 93% among players.

In Greece, lottery and gaming technology giant INTRALOT elevated EPIC to review and enhance RG frameworks across its active markets, while newly formed FDJ United partnered with EPIC to design specialist training for customer-care teams to strengthen intervention protocols.

Across all territories, EPIC’s programmes engaged more than 109,000 people between September 2024 and August 2025. The reach spans professional athletes across Europe, North America and Australia; operator staff across 18 global gambling brands; youth and community groups; and tens of thousands of students engaged through NCAA partnerships and digital education portals.

This breadth reflects EPIC’s core philosophy that effective training must be grounded in lived experience, blending behavioural science with real-world narratives to shift culture, strengthen empathy and embed sustainable harm-prevention practices.

Beyond Training: 2026 Digital Innovation and R&D
EPIC’s expansion is increasingly driven by research, digital innovation and a dedicated R&D strategy designed to future-proof harm prevention. Among the organisation’s most significant advances is a pioneering PhD study examining gambling’s impact on women’s elite sport, presented at leading conferences in New York and Finland. EPIC has also developed a suite of multilingual eLearning modules for the European Athletes & Players Association (EAPA) as part of the continent-wide PROtect Integrity project, delivering specialist education in English, French, Spanish, Italian and Danish.

Further innovations include scenario-based digital learning tools designed to strengthen early-risk recognition, alongside scalable interactive learning platforms capable of delivering bespoke content across global markets.

On EPIC’s shift towards a research-led future, CEO Paul Buck added: “The future of harm prevention lies in evidence, technology and lived experience working in unison. Our investment in research and digital learning is not a side project—it is central to how prevention must evolve if we’re going to stay ahead of emerging risks in a globalised gambling market.”

As EPIC enters 2026, the organisation’s combination of global programme delivery, expanding R&D capability and lived-experience leadership signals a new era of harm-prevention strategy—one in which prevention, innovation and player protection are increasingly recognised as essential to the long-term sustainability of the gambling industry.

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EGBA launches standards for responsible influencer marketing

The European Gaming and Betting Association (EGBA) has teamed up with the European Advertising Standards Alliance (EASA) to launch a new set of standards for responsible influencer marketing across Europe’s gambling sector.The Pledge on Responsible Influencer Marketing in Online Gambling  is the first industry-wide set of influencer marketing standards in Europe’s gambling sector. EGBA Secretary…

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UK charity protects next generation from gambling harm

Gambling harm charity Ygam reached a record number of young people for the year between January 2024 and March 2025.

The organisation’s 10-year anniversary activity report highlighted that it reached approximately 1.3 million children and young people across the UK within that year alone – the highest number since its inception in 2014.

Ygam also reported that it simultaneously managed to provide gambling harm prevention and treatment education to around 10,000 delegates.

In order to ensure its long-term sustainability and inform its future prevention strategy, the charity had also commissioned data-driven evaluation of four of its flagship programmes as part of the report.

Results have shown that Ygam continues to be a trusted partner for problem harm prevention among youth-centric institutions, fostering partnerships with schools, universities, and community groups, among others.

Some of the high profile brands that the charity is working with include The Scouts, NSPCC, The Children’s Society, TSB Bank, Place2Be, and Barnardo’s.

Ygam finds success in education engagement
Continuing with the highlights from the report, Ygam saw 50% of teachers and youth workers implementing the charity’s educational materials in their classrooms within 12 months of completing their training.

Between January 2024 and March 2025, Ygam representatives managed to visit a total of 50 universities across the UK, with around 115,000 university students increasing their knowledge of problem gambling harm.

This is a timely development given last year’s Ygam and GAMSTOP study where it was revealed that 28% of UK students were at risk of problem gambling.

On the digital front, Ygam reached a total of 4.1 million social media impressions between January 2024 and March 2025, which constituted a 322% increase from 2023.

The success of the charity was commemorated by Gambling Minister Baroness Twycross, who said: “I welcome this report, which highlights Ygam’s vital role in educating more than one million young people on how to lead safer digital lives.

“One of my key priorities as gambling minister is to strengthen protections around those most vulnerable to harmful gambling and I look forward to collaborating with Ygam in future as we continue to build a safer online space for young people.”

Ygam and all other gambling charities like it are now operating in a revamped UK market thanks to a new research, education, and treatment (RET) statutory levy mandated by Twycross.

All UK-based gambling businesses will be subjected to mandatory RET contributions, with the first payment scheduled for 1 October. The exact amount will be calculated based on a percentage of a company’s GGR or its equivalent, with 1.1% of GGR for all online operators and 0.1% for pool betting licences.

A total of 50% of the collected funds will be syphoned into NHS England and its Scottish and Welsh counterparts, 30% will go to funding problem gambling prevention strategies, while 20% of the RET levy will be given to gambling harm research.

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EU study urges policy rethink as teen addiction shifts to digital abuse

European schools, health agencies and youth bodies have been advised to prioritise mental well-being and prevention activities to help teenagers avoid-or-overcome negative addiction outcomes.

The recommendations form part of the Eighth European School Survey Project on Alcohol and Other Drugs (ESPAD), undertaken by EUDA, the European Union Drug Agency.

A one-of-a-kind study, the ESPAD Report was conducted on 113,800 students aged 15- to 16-years-old, across 37 European countries (excluding the UK). The age range of 15-to-16 is viewed as vital by researchers, as students are surveyed at a formative point of their teenage experience prior to entering adulthood.

EUDA underscores the relevance of the ESPAD Report which “marks 30 years of monitoring adolescent risky behaviours across Europe, with 37 participating countries”.

An overview details “long-term declines in substance use, emerging trends raise new concerns,” as smoking prevalence has decreased across all countries, but researchers view new trends.

The ESPAD Report tracks the prevalence of cigarette smoking, alcohol consumption, e-cigarettes, cannabis, hard drugs, gambling with money, gaming and social media, and other substance abuses. While long-term declines in smoking and alcohol consumption are encouraging, the rise in behavioural addictions grows in concern.

EU Teens mixed experience of gambling
Gambling, both offline and increasingly online, remains prevalent across the continent. According to the findings, 23% of European students reported gambling for money in the past year, whether through slot machines, betting shops, or online platforms.

Italy leads the board with the highest gambling prevalence at 45%, followed by Iceland at 41% and Greece at 36%. Georgia reported the lowest figure at 9.5%. Italian teenage boys are significantly more likely to gamble than girls 29% vs 16% though Iceland is an outlier, where the rates are nearly identical at 40%.

The survey reveals that traditional gambling remains popular with 85% of student gamblers preferring physical venues like bars and clubs. That figure rises to 98% in Italy. However, the shift towards digital gambling cannot be ignored. Around two-thirds of those who gambled in the past year did so online, either exclusively or in combination with offline methods.

Online gambling has seen a sharp rise since 2019, growing from 7.9% to 14%. Among boys, the rate jumped to 20%; among girls, it more than tripled to 8.7%. Sweden, Slovenia and Kosovo report the highest levels of online activity, while Italy and Spain remain more anchored to traditional gambling formats.

Notably, in countries like Portugal, the gender gap is pronounced 80% of boys gamble online, compared to just 43% of girls.

Using the Lie/Bet screening tool, ESPAD found that the number of students exhibiting potentially harmful gambling behaviours has almost doubled, from 4.7% in 2019 to 8.5% in 2024.

“While this proportion remains much higher among boys, the increase is more pronounced among girls,” the report warns.

Digital Addiction is the greatest concern
The shift in behavioural risk isn’t confined to gambling. ESPAD notes that digital gaming and social media are now deeply embedded in teenage life.

Four out of five students played digital games in the past month, and 70% did so on school days. Boys remain the dominant gamers (89%), but the gender gap is narrowing fast — girls’ gaming participation has more than tripled since 2015.

Problematic gaming, though, remains largely a male issue as 30% of boys report self-perceived risk related to gaming, compared to 13% of girls. Conversely, girls are more affected by social media. Nearly half of all students (47%) scored high on the perceived social media risk scale, with the figure climbing to 53% for girls.

“This is no longer a conversation about just smoking or drinking,” the report suggests. “Digital behaviours now rival substances in terms of potential for harm.”

Poor mental well-being
Mental health has taken centre stage in the 2024 survey, with the WHO-5 Well-Being Index introduced for the first time. Only 59% of students reported good mental health, with wide disparities across regions and between genders.

The Faroe Islands, Iceland and Denmark scored highest, while war-affected Ukraine and parts of Eastern Europe reported the lowest levels.

A troubling gender gap emerges here too. On average, 69% of boys reported good mental well-being, compared to just 49% of girls. In countries like Italy and Poland, the difference exceeds 30 percentage points.

ESPAD has further highlighted the significance of preventive actions to avoid bad outcomes. 72% of students had participated in at least one prevention activity in the previous two years, although engagement varies greatly by region.

Awareness campaigns were more prevalent in eastern Europe, while skills-based interventions, which are considered more effective, were common in the west and south. Girls were more likely to attend sessions focused on substance abuse, while boys were more engaged in topics like gaming and gambling.

EUDA makes it clear that schools, youth services and governments must adapt rapidly to the changing landscape of adolescent risk. “Mental well-being and prevention must become core pillars of youth support systems,” the report states. “We are seeing new behaviours with significant potential for harm, and they demand equally modern, evidence-based responses.”

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Association of Women in the Gaming Industry launches Portuguese responsible gambling guide

The Association of Women in the Gaming Industry (AMIG) celebrated its first year of operation with the publication of an exclusive booklet on Responsible Gaming.  The booklet aims to strengthen responsible gaming culture, promoting integrity and ensuring the wellbeing of players. AMIG Co-Founder Ana Bárbara Costa Teixeira said: “The booklet aligns with AMIG’s main mission…

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Cambridge Health Alliance launches new lived experience course 

The Cambridge Health Alliance’s Division of Addiction has announced a new course entitled ‘The Gambling & Recovery Podcast Science Accelerator Course’. It is a free educational opportunity for allied health professionals who are interested in learning about the experience of gambling-related harms through research and lived-experience insight. ‘The Gambling & Recovery Podcast Science Accelerator Course’…

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BGC launches ‘vital’ International Best Practice Guide for global policymakers

The Betting and Gaming Council has released an International Best Practice Guide laying out key policy objectives for global operators and regulators.

Compiled by professional consulting firm Alvarez and Marsal, BGC’s best practices guide compares regulatory approaches across each market around the world, offering a single body of evidence to critically analyse each and every strategy.

Grainne Hurst, BGC CEO,explained: “For the first time, the BGC has brought together the lessons, both positive and negative, which have been learned by operators and regulators around the world when it comes to the online gaming sector.”

“This sector will no doubt continue to grow internationally, offering huge potential benefits to existing markets and those which are currently developing.

“Through effective regulation of this new growth sector, governments can achieve their core priorities of raising tax, boosting growth and jobs, while delivering high standards for player protection.”

Key objec..

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