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UKGC: operators must make black market ‘commercially toxic’ for suppliers

The UK Gambling Commission (UKGC) is urging regulated operators to carry a fair share of the burden when it comes to battling back against the black market by making it “commercially toxic” for third-party companies to supply them.

This was the message from the UKGC’s Executive Director, Tim Miller, to industry stakeholders at ICE when addressing the current state of the UK gambling, stating that licensed operators in the market can’t “have their cake and eat” it.

Miller praised the increasing alignment between regulators and the legitimate industry on the importance of tackling the illegal market, adding that the commission is taking action.

He said, between April and December last year, the UKGC issued 592 cease and desists to advertisers and operators, reported 327,964 URLs to various search engines with 203,571 URLs removed so far, referred 839 websites to the search engines for delisting and disrupted 627 websites so that they have either been taken down or geo-blocked.

Miller argued that, as much as regulators and governments need to be aware of the impact they could have on channelisation rates with their decisions, operators need to be mindful of the role they could be playing in growing the threat of the illegal market.

“If we want consumers to make well-informed choices and, if not experiencing harm, remain in the licensed market, then there needs to be clear blue water between that and the unlicensed space,” noted Miller.

“But at the moment, the dividing line is being muddied by those who want to be a part of supplying legitimate, regulated operators, yet are either indifferent to whether they also facilitate the illegal market or are actively seeking to play both sides.

“Gambling regulators across the world are increasingly identifying suppliers, affiliates, advertisers, tech companies and others that work with licensed operators but who are also providing the same services to the illegal market.”

Miller stated that it must be made “commercially toxic” for any supplier to work with an unlicensed operator, even if it results in short term impacts of some competition reduction and consequential upward cost pressures, as it’s a “small price to pay” to not help build the illegal market.

He encouraged operators to go through a checklist before making partnerships, asking how they’re addressing the illegal market threat, their due diligence, as well as contractual provisions that can be put in place to make sure such deals don’t happen.

He continued: “As regulators, we will seek to use the powers available to us to take appropriate action against those who facilitate the provision of illegal gambling. However, when pulling the lever marked ‘legal action’, there is a hard reality that dragging a cloud services company based in, say, California or an affiliate marketer based in Curacao through the domestic courts will not always be practical or possible.

“That’s why, alongside a regulatory or law enforcement response, there is an important and essential role for industry to play. A role that is further upstream. A role with the aim of commercially strangling those third parties that facilitate unscrupulous operators to steal your customers or exploit vulnerable consumers.

“As a global, regulated industry, you have significant economic muscle and considerable commercial leverage. And for all of us here today with a shared desire to fight against the illegal market- well, I think we have overlooked this important and powerful weapon in our arsenal. And it’s time we deploy it.”

Meta

Miller also addressed Meta, which he says has seen more adverts for illegal online casinos appearing on their brand platforms using ‘not on gamstop’ signage to target customers who have self-excluded using GamStop.

The UKGC has been in contact with Meta about the issue, but Miller has stated that they have made “very limited progress” and that they should be doing more to fight against the illegal market.

“Their suggestion was that we should deploy AI tools ourselves to monitor and find these ads and then report them,” he said.

“I would be very surprised if Meta, as one of the world’s largest tech companies, is incapable of proactively using their own keyword facility to prevent the advertising of illegal gambling. It could leave you with the impression they are quite happy to turn a blind eye and continue taking money from criminals and scammers until someone shouts about it.”

Outlook

The recent additional £26m in funding the UKGC has received from the government through last November’s budget was addressed by Miller, who noted that it “recognises the success” the commission is starting to have.

The Government’s Crime and Policing Bill, currently at Committee Stage in the House of Lords, will also allow the UKGC “to obtain orders to suspend internet protocol – or IP – addresses and internet domain names linked to illegal gambling” when enacted. A comprehensive programme for its work against the black market is also in development.

“It’s also worth remembering that the Commission alone won’t be able to solve the challenge of illegal gambling,” added Miller.

“Success will only come through strong collective action with government, with international regulatory colleagues, with industry and with others so that we can hit this criminal market and those who provide succour to it from as many angles as possible – using regulation, using prosecutions, using legislation, using technology, using commercial pressure, using hard powers, using soft powers. Using everything in our collective arsenal.

“No one actor in this space can win this battle alone – we need to work together. We need to work together to ensure that there is no room for suppliers and other companies who want to benefit from the legitimate industry, whilst also actively undermining our collective efforts to tackle illegal gambling operators.

“Government, regulators and industry should no longer tolerate anyone having a foot in both camps. It’s time to work together. It’s time to force them to pick a side.”

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SBC Digital Player Protection: Shaping the future of RG

Join SBC Media on Wednesday, Nov. 12, 2025, as we present the latest iteration of SBC Digital Player Protection in partnership with 1xBet.

The global conversation on safer gambling will take centre stage during a full-day digital-only conference dedicated to advancing responsible gaming, regulatory cooperation and player wellbeing across the international betting and gaming landscape. The event will unite regulators, operators, legal experts, academics and thought leaders from around the world to explore how innovation, ethics and regulation can evolve together in the digital age.

Across six key sessions, attendees will gain insight into how technology, collaboration and transparency are shaping the future of responsible gambling.

Session and speakers
Are Stronger Regulations Giving Way to a Stronger Illegal Market?
As governments worldwide impose tighter controls, do stricter rules genuinely strengthen compliance or do they drive players to underground channels? Our panel will examine the unintended consequences of regulation and share strategies to balance compliance with market realities.

Speakers:

Pedro Romero (Betblocker)
Corrine Valletta (Betsson Group)
Andy Danson (Bird & Bird)
Rupert Ecker (Grand Casino Kursaal Ben AG)
David Da Silva (So Good Partners)
Justyna Grusza-Głębicka, PhD (Attorney at Law)

Selling the Dream: The Ethical Limits of Advertising
Advertising influences not only consumer choices but also cultural values and vulnerable audiences. This session explores truth, transparency and ethics in advertising, and asks how businesses can inspire without exploiting.

Speakers:

Richard Hayler (IBAS)
Tracy Parker (Responsible Gaming Council)
Savvas Iliopoulos (OPAP SA)
Richard Dennys (Game Lounge)
Simon Vincze (Casino Guru)
Jyoti Rhambai (Affiliate Leaders)

Monitoring Player Habits with Next-Gen Technology
AI and data are transforming safer gambling and next-generation tools are giving operators unprecedented insight into player behaviour. From AI analytics to real-time telemetry, this panel explores how technology can support engagement, personalization and protection — without crossing ethical or privacy boundaries.

Speakers

Nicole Garret (Allwyn)
Eduards Jakubovs (Betsson Group)
Dr. Alexandra Koerner (Grand Casino Baden AG)
Bernardo Changas (Lisbon School of Economics and Management)
Thomas Fearns (Midnite)
Steve Hoare (Player Protection Hub)

Influencers and Gambling Advertising: Finding the Balance
Influencer marketing has changed the rules of engagement, but where should regulators draw the line? This session explores global approaches to influencer advertising, challenges in safeguarding vulnerable audiences and what the future holds in the digital age.

Speakers:

James Kilsby (VIXIO)
Dr. Maris Catania (LeoVegas)
Martin Lycka (iGaming Expert)
Anders Dorph (Danish Gambling Authority)
Tom Simcock (VIXIO)

Strengthening the Crucial Relationship Between Operators and Regulators
Despite shared goals, operators and regulators often find themselves at odds. Drawing on new research by SBC Media and 1xBet, this panel explores the reality of these relationships, the stumbling blocks, and how both sides can evolve their cooperation for clearer, safer outcomes.

Speakers:

Simon Westbury (1xBet)
Steve Hoare (Player Protection Hub)

Responsible Gambling Reinvented: Protect Players and Margins Together
The next era of responsible gambling will be defined by how well operators can see the whole player, not just isolated signals at onboarding or deposits.

This session explores how leading operators are bridging the gap between fraud prevention and responsible gambling, using AI-driven identity and behavioural intelligence to detect nuanced risk before it becomes a regulatory issue, a brand problem or a drain on net gaming revenue.

Speakers:

Stephanie Trinh (Sift)
Alexander Hall (Sift)
Miguel Luis (LeBull)
Andrea Carvalho (Entain)
Steve Hoare (Player Protection Hub)

Join the discussion. Shape the future. Protect the player. Be part of the global movement redefining responsibility in gaming.

Register for SBC Digital: Player Protection 2025

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theScore fined $105K by the AGCO over player protection failures

PENN Entertainment’s Canadian gaming brand theScore is being penalized by the Alcohol and Gaming Commission of Ontario (AGCO).

The AGCO levied a $105,000 monetary penalty against theScore for failing to adhere to responsible gaming and player protection standards. According to a regulatory review by the AGCO, theScore allegedly violated the Registrar’s Standard for Internet Gaming, which mandates player protection support and the monitoring of player behavior across Ontario.

“Player protections are a fundamental requirement for any gambling operator looking to conduct business in Ontario,” said AGCO CEO and Registrar Dr. Karin Schnarr. “When operators fail to uphold these critical safer gambling standards, they not only betray the trust of their players but also undermine the integrity of Ontario’s regulated iGaming market.”

The regulatory review found that theScore failed to identify potential gambling-related harm when a customer wagered $2.5 million with the operator, resulting in approximately $230,000 in losses. The customer incurred the losses over an eight-month period, which included approximately $100,000 in losses during the first month of using the platform during that period.

The customer’s behavior when interacting with theScore and its personnel also raised concerns. The regulatory review found that the unnamed customer displayed troubling signs of distress to a theScore VIP host and requested bonuses at an alarming rate.

Inaccurate income documentation was also submitted to theScore by the customer.

The customer also exhibited “loss-chasing” behavior, with theScore failing to address the issue. The AGCO believes theScore “missed opportunities” to intervene.

The AGCO allows registered operators to appeal a monetary penalty. The appeal is filed with the License Appeal Tribunal, a group that assesses disputes in licensing sectors.

Canadian Gaming Business reached out to theScore but has yet to receive a response.

Recent layoffs for theScore
The Toronto-based company is being penalized by the AGCO after laying off more than 75 employees earlier this year. The brand laid off content and sales staff, with roughly half of its editorial newsroom dissolved. PENN Interactive also had a round of layoffs in 2024.

The job cuts impacted workers at its U.S. online sports betting brand, ESPN Bet.

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Sweden’s BOS slams Svenska Spel’s proposals as self-interested fuel for black market

Branschföreningen för Onlinespel (BOS), the Swedish Trade Association for Online Gambling, has called out Svenska Spel for its recent proposals for the country’s gambling industry, suggesting that they would “harm consumer protection”.

The Government-owned gambling operator published an op-ed in Dagens Industri, Sweden’s largest business newspaper, at the beginning of the month, with a report on the country’s market being published at the same time.

Svenska Spel laid out 18 proposals to solve problems within the Swedish gambling industry, including stronger protections for young people, stopping unlicensed operators and classifying forms of gambling with different levels of risk, including stricter requirements, such as tighter marketing restrictions, for high-risk verticals, with online casinos mentioned.

Even greater illegal market shares

It is the latter point which BOS has argued against, publishing its own op-ed in Dagens Industri and a post on its website. The trade association stated that the restrictions would mainly affect online casinos, which already face tough competition from unlicensed and illegal operators.

As such, BOS believes the proposal would damage protections to guard customers and award “even greater market shares” to unlicensed and illegal online casinos.

“It is a natural consequence if the legally licensed gambling companies are prevented or prohibited from marketing themselves and their products,” commented BOS Secretary General Gustaf Hoffstedt.

“The proposal that Svenska Spel dresses up in the name of consumer protection would therefore, on the contrary, harm consumer protection, as we know that a transition from licensed to unlicensed gambling entails an increased risk of problem gambling.”

BOS added that marketing restrictions, or even an advertising ban, on online casinos would benefit Svenska Spel commercially because of its monopoly on the lottery.

Hoffstedt said: “A ban on advertising for online casino would mean an enormous advantage for the monopolist Svenska Spel, which then, as the only operator on the Swedish gambling market, can indirectly continue to advertise online casino via its lottery products.”

Regulatory review

The arguments made by BOS compound on its calls in September for Swedish decision makers to undertake more effective regulatory action and to review the current legislative structure for the country’s licensed gambling market.

This request followed a report by Spelinspektionen, the Swedish gambling authority, which estimated that the country’s market channelisation rate in 2024 was 85%, down 1% when compared to the previous year’s 86%.

Hoffstedt commented: “With this assessment, the SGA confirms that Sweden’s major problem in the gambling market is online casino. It is unacceptable that around a quarter of all online casino gambling is leaking out of the licensed market.

“It is equally unacceptable that this has been accepted by political decision-makers for half a decade, since the channelisation has also been low in previous assessments, without effective regulatory measures being taken.

“Later this month, gambling investigator Marcus Isgren’s proposal to change the scope of the Gambling Act will be presented. It is a welcome change in the law that will criminalise almost all unlicensed gambling in Sweden.

“But anyone who understands the gambling market knows that the elephant in the room is that the licensed market is so tightly regulated that it does not appear attractive enough in the eyes of the consumer. Without a review of, for example, the total ban on bonuses and other loyalty programs, next year’s channelisation assessment from the SGA will also be a disappointment.”

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12-year-old BC resident sues Roblox, alleging ‘gambling-like mechanisms’

A 12-year-old child from British Columbia has sued online game creation platform Roblox, alleging that it is designed to be addictive and utilizes “gambling-like mechanisms.”

The Kamloops minor’s father filed the class-action claim in B.C. Supreme Court against Roblox Corp. and Roblox Canada Inc. last week on his child’s behalf, as first reported by CBC News.

“Roblox is designed and operates with structural features and gameplay mechanics that are recognized to be addictive, manipulative and financially exploitative,” alleged the filing, dated Sept. 18 and viewed by Canadian Gaming Business.

Roblox allows its users to create games for themselves and other users to play via Roblox Studio. Essentially a metaverse, it hosts a vast range of user-created games with various age limits. Players have virtual avatars and can chat with and connect with each other, among other options outside of the in-world games themselves. As of February 2025, the company claimed the platform has an average of 85 million daily active users.

Signs of addiction at a young age
The filing stated that the child has played Roblox since age five or six and now spends around two hours a day on it, using various technology platforms to do so.

The child, identified throughout the document as D.J., “exhibited signs of addiction” shortly after they first began playing the game at a young age, added the claim.

“Symptoms include but are not limited to anxiety, depression, irritability and mood swings, impaired concentration and memory, emotional instability, anti-social behaviour, loss of interest in other activities, fatigue and low energy, inappropriate behaviour and language and decreased social skills.”

The suit asserts that Roblox, with its supposed deliberately addictive design, targets children as a core demographic and that 40% of its users are 12 or younger.

While Roblox is free-to-play, players can buy and sell using the in-world Robux virtual currency, which can also be purchased with and exchanged for real-world money in some cases. There’s also a monthly subscription service, Roblox Premium, which offers registrants a monthly supply of Robux, discounts on purchasing items, more Robux per purchase, and the ability to trade limited items.

The class-action filing claims that D.J. has spent up to $500 purchasing Robux.

“Roblox does not simply allow microtransactions; it actively equips and incentivizes game creators with tools and monetization systems designed to drive increased spending by users.”

‘Functionally equivalent to gambling’
The lawsuit also took issue with the use of game mechanics like spin-the-wheel contests and mystery boxes. “These chance-based merchandising systems are functionally equivalent to gambling in that they exploit psychological vulnerabilities by leveraging randomized reward structures,” added the lawsuit.

It added that the in-game marketplace encourages speculative trading among minors who lack the financial and cognitive maturity to understand the risks associated with such transactions.

Ultimately, the plaintiffs argued that Roblox’s “harmful design elements” put its users, particularly those underage, at risk of developing recognized addictive gaming disorders. D.J. and his father filed on behalf of all Canadians who claim to be addicted to Roblox and all minors who’ve paid to join Roblox Premium, seeking damages and restrictions on Roblox’s marketing and operation in Canada.

The lawsuit’s claims need to be certified by a judge before it can proceed. A hearing is scheduled for Oct. 3.

“The question the court will ultimately have to decide is whether Roblox engaged in deceptive behavior that prevented users, children and their parents from understanding the risk that could befall users of Roblox, if it is found that Roblox was created in such a way that allowed users and children to become addicted to the platform,” Justin Giovannetti, a lawyer for Slater Vecchio LLP, which helped with the suit, told CBC.

Roblox asks California judge to toss another lawsuit
Roblox has faced legal challenges in the U.S., including one in California that the company asked a federal judge to throw out on Sept. 18, the same day the B.C. suit was filed. That suit alleged that Roblox facilitated gambling by children using its Robux in-house currency in virtual casinos created in the game’s metaverse and operated by third parties.

The California plaintiff claimed that Roblox knowingly allowed those third parties to accept wagers using Robux and charged a 30% fee to convert Robux used in the virtual casinos back into dollars.

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VNLOK: False reviews leading Dutch players to illegal offerings

Vergunde Nederlandse Online Kansspelaanbieders (VNLOK) has issued a stark warning to Dutch gambling stakeholders concerning the activity of the illegal market.

VNLOK, a trade body for licensed Dutch operators, said that reviews on Google and Trustpilot are being manipulated, resulting in illegal websites being made to look trustworthy by false reviews and fake profiles, in addition to illegal websites being promoted through websites that have been acquired or hacked, including former Government websites.

These revelations came from Meld Vals Spel, an initiative launched in November 2024 that covers illegal gambling reporting. VNLOK stated it has received a total of 238 reports about practices used by illegal gambling providers.

“We see how sophisticated illegal gambling sites masquerade as trustworthy entities,” noted Björn Fuchs, Chair of VNLOK.

“This makes it nearly impossible for consumers to tell the difference. That’s why it’s crucial that reports are followed up quickly and that illegal providers are dealt with more rigorously.”

VNLOK has called on Dutch politicians to trust legal gambling and note the damage illegal practices can do to players who are at risk, stating that high taxes and additional restrictions on legal providers push players to illegal operators.

These comments are in response to significant changes to the country’s tax on gambling, which increased from 30.5% to 34.2% in 2025, and it will rise again to 37.8% in 2026.

The trade association said: “Give the Netherlands gambling authority the power to take decisive action and immediately block illegal gambling sites and their affiliates. And ensure that the legal market remains attractive and visible, so players can more easily find a safe provider.”

Of note, Meld Vals Spel said that most reports (30%) highlighted misleading advertisements from illegal online casinos, while other areas included misuse of logos and names of legitimate providers (20%), making illegal sites accessible to minors (10%), and problems with payments and withdrawals.

According to VNLOK, €1.2bn is estimated to be spent by Dutch players with illegal providers in 2025, while around 200,000 gamble illegally online, “36% of whom are at-risk gamblers – four times as many as with legal providers”.

Supported by Frank Kruit in processing the reports, the trade association added that a quarter of players don’t know if they are gambling legally or illegally.

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EGBA seeks support for European standardisation of markers of harm

The European Gaming and Betting Association (EGBA) has called on delegates to approve a continent-wide standard on markets of gambling harm.

Members of national standardised bodies have until 25 September to vote on a proposal submitted by the EGBA to the European Committee for Standardisation (CEN), which seeks to establish a list of behavioural indicators that can signal problematic gambling behaviour.

According to the trade body, the framework, in development since 2022, will address a “critical gap” in the use of markers of harm in responsible gambling, as there is currently no agreed framework defining what constitutes risky behaviours.

“We call on national delegates to approve the important standard, which will contribute to a better understanding of problem gambling behaviour and support more effective harm prevention across Europe,” urged Maarten Haijer, Secretary General of the EGBA.

During the development, experts across Europe, including academics, gambling regulators, operators and harm prevention professionals, have come together to develop the proposed policy.

If approved, the finalised standard is expected to be published by CEN by the beginning of 2026. It will be voluntary in nature, meaning online gambling regulators will decide whether they wish to incorporate it as part of their national safer gambling frameworks.

The EGBA represents licensed operators regulated across 21 countries across the European Union.

Spain leads the way

Already in the EU, national regulators are working on their own systems to counter problematic behaviour.

In June, Spain’s regulator, the Directorate General of the Regulation of Gambling (DGOJ), laid out plans for a responsible gambling algorithm that will step in to lead Spain’s player protection evolution

The DGOJ’s Director General, Mikeal Arana, also revealed that it has been forced to overhaul the detection systems in the country due to the failures of operators.

At the Gaming in Spain conference, he told attendees that very few of the country’s operators are implementing the detection systems mandated under the Royal Decree that governs gambling in Spain.

“We have seen that from 50 operators, around 38 have [no] risky players, which is hard to believe,” explained Arana.

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UK Gambling Commission shuts down Advisory Board for Safer Gambling

The UK Gambling Commission (UKGC) has opted to close the Advisory Board for Safer Gambling (ABSG) as part of the market’s move to the research programmes funded by the statutory levy.

According to the Commission, the advisory board has completed its original remit of providing oversight and challenge in relation to the National Strategy to Reduce Gambling Harms, so focus must now shift to “new arrangements better aligned to the next phase of research and regulation”.

Andrew Rhodes, Chief Executive of the UKGC, stated: “ABSG has played an important role in shaping how we think about gambling harms, and embedding lived experience perspectives into regulation. I want to thank all current and former members for their contribution and commitment.

“As we move into a new phase with the implementation of research programmes funded by the statutory levy, our priority is to ensure we have the right expert input to help inform our work. This is the right time to close ABSG and establish new arrangements that reflect the future needs of our gambling regulation and research.”

The UKGC noted that the ABSG assisted in important gambling regulation development, including recognising gambling harms as a public health issue and creating the Lived Experience Advisory Panel to include lived experience opinions in policy and regulation.

The Commission added that the advisory board also provided support to the introduction of the statutory levy, developed to fund independent research, education and treatment.

Helen Child, Head of Governance, added: “ABSG have made a huge contribution to gambling regulation and the Commission. I am grateful for the insight, engagement and challenge each and every member has provided.”

A new research-focused expert group will be established by the UKGC to “support the expanded role of research made possible through levy funding”.

The implementation of the statutory levy will cause several changes to take place in the UK gambling market beyond the closure of the ABSG.

One of those changes will be to GambleAware, as it will undergo a managed closure by 31 March 2026, with the charity fulfilling its existing commissioning agreements until the new system is in place by April 2026.

The levy will see the UK Research and Innovation, Office for Health Improvement and Disparities, as well as NHS England and relevant bodies in Scotland and Wales, working as Research, Prevention and Treatment Commissioners respectively.

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UK Gambling Commission lifts lid on black market activity

The UK Gambling Commission has released the first phase of a new study that seeks to provide insight into the illegal online gambling sector in the UK.

Initially focused on consumer awareness, drivers and motivations to engage with the black market, the research, conducted by Yonder Consulting, revealed only a minority of players were aware they were straying into the illegal market.

The research also found that those using the black market were more likely to prioritise better odds, playing games unavailable in the UK and alternative payment methods.

Others chose to do so due to the lower barriers to entry, such as ID verification processes, and the ability to circumvent protection measures like self-exclusion.

Andrew Rhodes, Chief Executive of the Gambling Commission, commented: “The illegal online market is unsafe, unfair and criminal – that is why the Commission has invested heavily in this area in recent years.

“To be even more effective in combatting the illegal market it’s vital that we have both a deep and broad understanding of how it operates, and this insight is a crucial step in building that understanding in a very complex area to research.”

According to the research, users of illegal sites fall into four distinct categories.

‘Self excluders’, those who have previously chosen to self-exclude from licensed sites but feel the urge to gamble again.

Meanwhile, ‘social explorers’, players who typically discover sites through social media and affiliate websites, and ‘accidental tourists’, are both likely to be unaware they are playing on an illegal site.

“I didn’t realise these sites might be unlicensed. I didn’t even think about their being UK based or otherwise,” said one respondent in the latter category.

Finally, ‘skilled advocates’ are players who “knowingly and systematically engage with illegal websites”, and are motivated by the desire to acquire new skills and explore a variety of new game types.

Individuals in this group tend to find websites by engaging in conversations with other gamblers through platforms like X, Whatsapp, Facebook, Telegram and Reddit.

The Betting and Gaming Council estimates that £2.7bn is staked annually on the online black market in the UK, equivalent to 2.1% of the amount staked with regulated operators.

Despite engaging with black market sites, the majority of respondents agreed that it is important for operators to hold a licence to offer their services in the UK.

“We are determined to protect consumers and maintain confidence in the regulated sector by taking robust, evidence-led action,” Rhodes emphasised.

“Since April 2024 we’ve seen a ten-fold increase in our disruption activity, and we intend to continue to work with a wide range of partners to build on this success.”

The release of the study marks the start of a phased publication in the coming months, with later work focused on engagement and data trends, enforcement and disruption activity and the challenges of estimating the size of the UK’s black market.

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BCLC honours AGLC for GameSense campaign with sports teams

Alberta Gaming, Liquor and Cannabis‘ (AGLC) partnerships with numerous pro sports teams in Alberta have attracted glowing attention from another province’s governmental gaming agency.

The British Columbia Lottery Corporation (BCLC) has named the Alberta crown corporation as the winner of its inaugural GameSense Innovation Award, which was established to recognize the most creative, impactful and original GameSense-branded initiative of the year.

GameSense is the BCLC’s player health program that it licenses to other gaming entities, including some other provincial crown corporations, commercial operators like BetMGM and MGM Resorts, and regulators such as the Massachusetts Gaming Commission. While BCLC has used GameSense since launching it in 2009, it later began licensing it out to allow other organizations across provincial and national borders to lean on for their own player protection programs.

BCLC and its GameSense partners, who also include the Saskatchewan Indian Gaming Authority (SIGA) and Saskatchewan Liquor and Gaming Authority (SLGA), selected AGLC as the winner for its province-wide sports-betting campaign that brought GameSense messaging directly to fans through partnerships with Alberta’s professional sports teams. AGLC was presented with the award at the annual GameSense Summit in Edmonton on Sept.17.

GameSense at Oilers games and beyond
While Alberta’s government continues to prepare to welcome commercial online sportsbooks to the province, the AGLC has somewhat cornered the market in terms of sports team partnerships. Its Play Alberta platform, currently the only regulated online gaming app in the province, is the official sports betting partner of the NHL’s Edmonton Oilers and Calgary Flames and sponsored the home jerseys of both of Alberta’s pro hockey teams last season. It’s also the official sportsbook of the Edmonton Elks and the Calgary Stampeders of the Canadian Football League (CFL), and held a similar status for the Calgary Stampede last year.

BCLC stated in a release that AGLC’s winning GameSense campaign resulted in over 23.9 million impressions, 2.3 million video views and a 10% increase in direct traffic to its player health resources. GameSense messaging was featured in stadiums and arenas across Alberta, including at the Oilers’ Rogers Place, as pictured above.

“This award is a testament to the power of collaboration and innovation – and a little friendly competition – in promoting player health messaging and resources,” said Ryan McCarthy, director of player health at BCLC. “AGLC’s campaign exemplifies how GameSense can be brought to life in engaging, high-impact ways to reach people where they’re at, like when they’re watching their favourite athletes hit the ice or the field.”

“AGLC’s GameSense Program reached new heights this past year and seeing its campaign recognized with the inaugural GameSense Innovation Award is an achievement I am proud of,” added AGLC CEO Kandice Machado. “The decision by BCLC to develop this award will further encourage jurisdictions to promote resources that ensure gambling remains fun and a form of entertainment. My thanks to our partners in B.C. and Alberta’s professional sports landscape, who supported the campaign.”

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