GambleAware goes for concrete but lands on glass in latest industry critique

A study by GambleAware has claimed that operator safer gambling ads have a reverse effect, but it’s not without speculation.

Commissioned by the safer gambling charity, consultancy group Thinks Insight & Strategy looked at problem gambling campaigns produced by five different entities – GambleAware itself, the Betting and Gaming Council (BGC), Betfair, William Hill, and 888, the latter two owned by the evoke Group.

The research paper was conducted as a Randomised Controlled Trial with a total pool of 4,013 participants. The charity did note that this presents a risk of bias, as only 443 participants meaningfully engaged with the practical part of the exam.

Participants were presented with a random safer gambling video from the catalogue, after which a pop-up of a mockup betting app was shown on screen, prompting the viewer to claim a free bet.

According to the study, the ad by GambleAware had the lowest click-through rate (3%) towards the betting app. This was followed by Betfair’s ad (4%) and BGC’s (6%). William Hill (18%) and evoke (15%) ads had the highest rates.

Alexia Clifford, GambleAware Chief Communications Officer, said: “This new research shows that so-called ‘safer gambling’ videos produced by gambling operators could be doing more harm than good. It’s unacceptable that adverts claiming to help people reduce their risk of harm are encouraging people to gamble more instead.”

Clifford called for more monitoring of industry-led ad campaigns led by stronger legislation on gambling marketing and advertising.

Potential for biases
As noted above, the report highlights that there was room for biases, with the researchers pointing that there were a list of limitations as far as the methodology is concerned.

As mentioned previously, any concrete conclusions are impossible due to the small number of participants (443) that went through with the betting app.

Furthermore, the research measured click-through rates to the mock gambling app instead of actual wagers placed. The authors highlighted that it is difficult to get an accurate estimate of actual gambling harm risks without direct evidence of financial expenditure.

Finally, the survey acknowledged that questions were placed at the end of the experiment, which could’ve led to a “cognitive fatigue” that led respondents to answers which they would’ve otherwise answered differently – essentially inflating PGSI scores.

GambleAware will stop existing in March 2026 as a result of a new UK statutory framework which will see the NHS manage all research, education and treatment funding to combat gambling-related harms.

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DraftKings to longer accept credit card deposits as of Aug. 25

DraftKings is making a major change to its payment processing rules.

The Boston-based sports betting and daily fantasy giant announced on Thursday plans to no longer accept credit card deposits for its sportsbook and casino operations in the U.S.

Starting Aug. 25, DraftKings customers will no longer be able to use credit cards as a method of payment as the company aims to help customers “avoid cash advance fees and higher interest rates” associated with credit card funding. DraftKings believes the change will improve the user experience for customers while also providing a layer of protection.

Customers who have previously used credit cards to fund their DraftKings accounts will have their stored credit cards disabled for funding with the operator later this month.

“DraftKings has made the strategic business decision to remove credit cards as a deposit option for sportsbook and casino in the United States,” a DraftKings spokesperson told SBC Americas. “Customers can still fund thei..

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ProgressPlay handed £1m UKGC fine for ‘unacceptable’ AML failures

The UK Gambling Commission (UKGC) has issued a £1m fine to ProgressPlay Limited for compliance failures related to anti-money laundering and social responsibility.

Following a UKGC compliance assessment, the operator has also been handed a warning and is expected to undergo a third-party audit within six months of a licence review being concluded to ensure AML and social responsibility policies, procedures, and controls are being effectively implemented.

The Commission noted that the breaches took place over various dates between August 2021 and August 2024.

ProgressPlay, which operates 134 websites, has now faced enforcement action from the UKGC for the second time in three years, as the operator paid a £175,718 fine for social responsibility and AML failures in 2022.

John Pierce, Director of Enforcement and Intelligence at the UKGC, commented: “Gambling businesses must have robust policies and procedures in place to protect consumers and ensure appropriate anti-money laundering controls are maintained. These measures must be actively implemented and regularly tested to confirm their effectiveness.

“This case marks the second time ProgressPlay Limited has been subject to enforcement action by the Gambling Commission. Its failure to meet AML obligations, along with the gaps identified in its social responsibility processes, are unacceptable.”

According to the UKGC, AML failures by ProgressPlay included:

An appropriate Money Laundering and Terrorist Financing (MLTF) risk assessment was not conducted and appropriate controls to minimise MLTF risk were not implemented.

Not considering all business-associated risks, failing to take a sufficient risk-based AML approach.

Transactions carried out during customer relationships, such as verifying source of funds, were not sufficiently scrutinised to ensure transactions were consistent with the casino’s understanding of the customer, their business activities, and their risk profile.

The Commission also stated that the operator’s social responsibility failures included:

Not having adequate systems and processes in place to monitor customer activity at the point of account opening effectively, early identification of potential gambling-related harm or the implementation of appropriate interventions was at risk.

Employing a customer interactions policy which didn’t adequately address the elements of identify, act and evaluate set out in the Remote Customer Interaction section of the Licence Conditions and Codes of Practice.

Not implementing adequate processes to understand the impact of individual interactions and actions on a customer’s behaviour, the continued risk of potential harm, and whether further action is needed.

The UKGC noted that ProgressPlay cooperated with the investigation and took corrective steps to address the failings identified.

“As part of the regulatory outcome, ProgressPlay is now required to undergo an independent third-party audit to assess the adequacy of its compliance arrangements across these areas,” Pierce added.

“Operators should be in no doubt: repeated regulatory breaches will result in increasingly severe enforcement action. We urge all operators to examine the failings identified in this case and take proactive steps to strengthen their own systems and controls.”

September 15 will see SBC organise a groundbreaking charity football event in Lisbon. Make sure you get the chance to see some of the most legendary names in football by securing your ticket today at https://www.legendscharitygame.com/

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GambleAware calls for safer gambling video guidelines after industry advert study

GambleAware is calling on the UK Government to produce safer gambling video guidelines after new research brings into question the impact of operator’s safer gambling adverts.

In addition, the charity is also calling for more effective monitoring and accountability for industry-led campaigns, as well as a consistent framework to ensure adverts are protective.

Conducted by Thinks Insight & Strategy with academic expert Professor Elliot Ludvig, the research examined the effectiveness of safer gambling video campaigns currently being used by major operators.

Videos used include a control video, ‘Magnets’ stigma campaign by GambleAware, Play at your best by Betfair, Top tips for positive play by William Hill, Take time to think by the Betting and Gaming Council (BGC), as well as Made to play safely by 888.

Participants were randomly exposed to the different safer gambling video adverts, followed by a simulated online environment in which the video’s effect on their subsequent inclination to gamble was captured. This was done to see what safer gambling message types affect gambling behaviours and attitudes, as well as how effective operator methods were in reducing harmful gambling.

‘Backfire effects’

The study noted that Top tips for positive play by William Hill and Made to play safely by 888 adverts had “backfire effects” and led to a significant increase in click-through rates compared to the control.

According to the study, these videos “may encourage gambling engagement, potentially due to their framing or the promotional nature of their messaging. Attitudinal survey results suggest the videos may reinforce the idea that gambling is safe, create a false sense of security, increase gambling intent, and, despite being perceived as trustworthy, subtly downplay gambling risks”.

The study noted that 45% of participants that were shown the Made to play safely by 888 felt as though it suggested gambling was harmless fun, while this figure was 38% for the Top tips for positive play by William Hill.

Ludvig stated: “The study suggests that some safer gambling videos from gambling operators have a backfire effect, encouraging gambling and having the opposite effect to their intended purpose of helping people control how much they gamble.

“The findings from this experiment should be used to help to guide the design of effective safer gambling advertising videos and establish standards for measuring their impact.”

Other results

The ‘Magnets’ stigma campaign video was shown to have ‘protective effects’, resulting in a significant decrease in click-through rates, as their personal narrative and serious tone may have helped to foster “greater awareness of gambling harms”.

In addition, the attitudinal survey results suggest that the video “effectively normalises gambling problems as widespread, encourages self-reflection, counters the idea of gambling as harmless fun, and is perceived as trustworthy, potentially enhancing its protective impact on behaviour”.

Of the participants, 15% thought the advert suggested that gambling was harmless fun.

Play at your best by Betfair and Take Time To Think by the BGC were said to not produce significant behaviour changes, as the study stated that the Take Time To Think messaging “had no effect” while the Play at your best “had a straightforward, clear communication style and did not backfire”.

The videos were also said to be able to provide “useful strategies for managing gambling but do not strongly encourage self-regulation or behaviour change, slightly increase gambling intent, and foster a sense of control without clearly influencing gambling decisions”.

Of the participants, 39% thought Play at your best by Betfair suggested that gambling was harmless fun, while this figure was 32% for Take Time To Think by the BGC.

Industry can’t ‘mark its own homework’

GambleAware also noted that the study found that the industry-produced adverts increase gambling intentions among communities most at risk, including younger people and those experiencing gambling problems, as on average, 14% of those aged 18-34 clicked on the “pop up” advert to place a free bet, compared to vs 4% of those aged 55+.

In addition, the charity mentioned that gambling operators are supposed to allocate 20% of their digital and broadcast advertising budgets to safer gambling messaging on digital channels, but prior to this study, there was a lack of monitoring this and a lack of published evidence showing the potential impact.

Alexia Clifford, GambleAware Chief Communications Officer, said: “This new research shows that so-called ‘safer gambling’ videos produced by gambling operators could be doing more harm than good. It’s unacceptable that adverts claiming to help people reduce their risk of harm are encouraging people to gamble more instead.

“The gambling industry cannot be left to ‘mark its own homework’ on such an important issue. We need stronger legislation on gambling marketing and advertising, including more effective monitoring of gambling industry-led advertising campaigns, health warnings on all gambling advertising, and for all adverts to signpost to where people can get help for gambling harms.”

September 15 will see SBC organise a groundbreaking charity football event in Lisbon. Make sure you get the chance to see some of the most legendary names in football by securing your ticket today at https://www.legendscharitygame.com/

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Virginia subcommittee considers online casinos and new regulator

A joint subcommittee in Virginia is weighing whether or not to establish a regulatory agency designed specifically for gaming as the state also considers adding new verticals.

Virginia lawmakers created a joint committee in 2023 to study the feasibility of establishing the Virginia Gaming Commission, which would oversee regulated sports wagering and other forms of commercial gaming. Currently, state-sanctioned sports betting and casino gaming is regulated by the Virginia Lottery. Lawmakers established a joint subcommittee to consider a regulatory body for non-lottery gaming in the wake of concerns regarding the Virginia Lottery’s ability to comprehensively regulate multiple verticals.

“The Virginia Gaming Commission is a step we need to preserve the good, address challenges and build a fair, accountable and prosperous gaming industry for everyone in the Commonwealth,” Del. Paul Krizek told joint subcommittee members on Tuesday.

Virginia’s regulation model for gaming

Under active Vi..

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Brazil licencees reminded of sports and beneficiaries betting exclusion

The Brazilian regulator is in the final stages of preparing a conclusive list detailing the specific individuals who are excluded from participating in the Bets market, as reported by SBC Noticias – Brasil.

Drafted by the the Ministry of Finance‘s Secretariat of Prizes and Bets (SPA), the list includes public officials, minors, individuals with a professional involvement in the regulated betting market, as well as various professionals involved in sports – be it athletes, referees, officials, club delegates and coaches.

The rules around sports have been written into the ‘Bets’ regulatory regime since its inception on 1 January this year, but the high profile investigations into prominent Brazilian players like Lucas Paquetá and Bruno Henrique prompted the SPA to remind operators of their sports integrity duties.

Bolsa Familia remains a no go area
Upholding Bets’ integrity and social responsibility has led to the government’s decision to exclude a huge range of people receiving public benefits from betting and gambling, specifically those on the Bolsa Famillia and Continuous Cash Benefit (BPC) schemes.

Bolsa Familia and BPC support families below the poverty line and elderly people (65 years old and over) respectively. The former is claimed by around 54 million people while the latter is claimed by over 5.8 million.

The ban on people receiving these benefits from betting in the regulated market was introduced in April, via direct orders of President Lula da Silva. Based on the number of people who claim these benefits, it can be estimated that around 30% of Brazil’s population are excluded from betting.

The decision to ban many benefit recipients from betting is a unique player protection initiative, especially for such a young market like Brazil. In contrast, more well established markets like the Netherlands, Australia and the UK have no similar initiative.

This is despite regular conversations around the relationship between betting and indebtedness in these countries – although the latter three have admittedly introduced bans on credit card payments for gambling.

Expect tougher consequences
The Brazilian government has reminded companies that they must refuse registrations, deposits, and wagers from anyone included on the list. Firms have also been told to block and refund the accounts held by anyone already on the list.

Although the benefits of the recipient element of the list is significant, the government’s main priority is likely ensuring that minors are unable to gamble. The Ministry of Justice has previously highlighted statistics showing that teenagers are the most vulnerable to gambling harm, estimating that around 55% of bettors aged between 14-17 are at risk.

Nearly nine months into the Bets regime, the government and legislature is still finding a need to adjust certain elements of its regulatory framework. Just a couple of weeks ago, for example, a Senator proposed increasing the age limit for betting from 18 to 21.

Another problem is the lingering presence of the black and grey markets, which have existed long before the Bets regime launched on 1 January. This was noted by stakeholders speaking at the SBC Summit Rio shortly after the market launch.

“We need to fight illegal houses, something that really has an impact on our market,” Rafael Borges, CEO, UX Group and Reals. “Once they are working illegally they hinder the way Brazilian people see our market.”

As the regulated market rollout continued throughout 2025, the connection between illicit markets and social media has become a particular area of concern. The role influencers play in promoting illegal gambling has often been cited.

Social media must uphold Bets protections
Last week, the Brazilian Attorney General’s Office (AGU) requested that Instagram and Facebook owner Meta remove adverts for illegal gaming platforms, citing laws requiring online betting to be operated “with prior authorisation issued by the Ministry of Finance.”

The AGU’s statement continued: “Therefore, companies that have not obtained authorization from the Ministry of Finance are operating illegally, which also makes advertising their services and applications illegal.”

“As a general rule, authorised websites must have the ending ‘.bet.br,’ for example.”

Meta has been asked to remove the illegal adverts within 48 hours and to ensure that similar adverts are not posted again. According to the AGU, Meta has pledged to update its terms and use, but needs to make additions to its verification process.

To give it credit, the social media giant has become more diligent regarding gambling advertising across the various countries it is active in – with Facebook active in nearly every country in the world, there are a lot of local gambling advertising requirements to navigate.

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​​Greece orders legal strike to dismantle €1.6bn shadow gambling market

The Greek government has stated its intent to eradicate illegal gambling (land-based and online), viewed as both an economic threat to the state and a societal danger to communities.

The Ministry of National Economy and Finance has been charged with drafting a new legislative framework to prosecute illegal gambling operators, with specific IT and data-driven measures to tackle illicit online gambling.

The mandate has been prioritised by Finance and Economy Minister, Kyriakos Pierrakakis, who told media that the government aims “to stop the loss of €1.6bn annually, including €500m in tax revenue.”

New Economic Threat
This pledge comes amid growing evidence that Greece’s black-market gambling sector has reached alarming levels. According to recent research by the Hellenic Gaming Supervision and Control Commission (EEEP) and Kapa Research, 800,000 Greek citizens — approximately 9.5% of the population, engaged in illegal gambling during 2024.

Among them, 390,000 gambled online, 215,000 did so at physical venues, and 194,000 used both channels. The average annual amount spent per player reached €1,934, and 28% of respondents reported gambling exclusively on unlicensed websites.

Most participants are men aged 25 to 44, though the research also found a troubling rise in gambling among students and young adults — prompting concern among social policy experts and health authorities.

Kyriakos Pierrakakis: Greece
Minister Pierrakakis said: “The numbers are shocking. This is not just a leak of public resources, but a deep social pathology. We are embarking on a determined effort to restructure the space with transparency, rigor and modern tools.”

The Ministry’s legislative package, set for public consultation in autumn 2025, is expected to introduce far-reaching structural reforms. These include the immediate closure of physical venues found facilitating illegal gambling, particularly internet cafés and private clubs.

Businesses proven to be complicit will face revocation of their operating licenses. Individuals obstructing regulatory inspections or enabling illicit activity will face criminal prosecution, including custodial sentences.

Focus on digital surveillance
To counter the digital dimension of the threat, the government will expand DNS filtering mechanisms to block access to unlicensed gambling platforms — over 11,000 of which have already been blacklisted.

A new real-time digital surveillance system, powered by artificial intelligence, will be introduced to identify suspicious activity. Authorities will also begin systematic cross-checking of user data, platform activity, and financial flows, with cooperation from the Bank of Greece.

Beyond enforcement, the government aims to promote prevention and legal alternatives. Public awareness campaigns will be launched to inform citizens of the risks, while self-exclusion tools will be made available for vulnerable individuals. The Ministry also plans to introduce tax incentives to support the legal gambling sector and encourage migration away from black-market platforms.

Hellas joint taskforce
In a significant development in July, the EEEP established a joint taskforce with the national police, the judiciary, and the financial intelligence unit to dismantle criminal gambling networks and prosecute offenders.

Spearheading what it described as a “collaborative approach,” the Commission has called for broader cooperation among government agencies, regulators, and public bodies to engage in unified action against illegal gambling.

Antonis Vartholomaios, President of the EEEP, stressed the importance of sustained institutional collaboration and long-term vigilance. “We are not dealing with isolated incidents, but with a deeply embedded and constantly evolving ecosystem of criminal activity,” he said.

“Our task is not simply enforcement, but building a resilient regulatory framework that can adapt to the digital age. This requires transparency, persistence, and inter-agency coordination — not as a one-time measure, but as a new standard of governance. We will not win this fight with legislation alone, but with unified commitment across the public sector.”

EU watches Greece’s early strike
The implications of Greece’s initiative are likely to be felt beyond its borders. With Poland assuming the Presidency of the Council of Europe in early 2025, it has already called for the European Union to explore the development of harmonised legislation and cross-border protections against black-market gambling and its ‘economic encroachment’.

Concerns and anxieties have been raised by regulators in the UK, Germany, and the Netherlands over the rapid growth of illicit online gambling — an issue fast becoming a shared regulatory dilemma across the European bloc.

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September 15 will see SBC organise a ground breaking charity football event in Lisbon. Make sure you get the chance to see some of the most legendary names in football by securing your ticket today at https://www.legendscharitygame.com/

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India on the cusp of online gaming overhaul

Breaking headlines in India report that the government has been presented with a Bill to overhaul the rules and definitions of Real Money Games (RMG) and Games of Skill.

Branded as the “Promotion and Regulation of Online Gaming Bill (2025)” the full text of the Bill is yet to be published, but has been referenced by local media quoting ‘close sources’.

The Union Cabinet approved the draft on Tuesday afternoon, with sources expecting the legislation to be formally tabled in the Lok Sabha on Wednesday.

International vs Local Coverage

Coverage has been split sharply between international and domestic media reporting on the Bill’s articles.

International wires, led by Reuters, frame the Bill as a blunt instrument that enforces a “hard prohibition”. The Reuters headlines emphasise India’s intention to “ban online games played with money”, presenting the measure as a direct assault on an industry that has attracted billions in foreign capital.

By contrast, local media outlets lean towards describing the move as a distinct regulatory overhaul. Reports in the Economic Times and Times of India suggest the government’s objective is not simply to outlaw gaming but to redefine what qualifies as Real Money Games. That means banning formats where money is staked, while expressly encouraging esports and non-monetary social gaming.

Commentary in The Hindu and Business Standard adds further nuance, stressing the government’s ambition to formalise a national framework. They note the Bill could eliminate today’s patchwork of state-level laws and conflicting bans, replacing them with a single, uniform code that would bring consistency across India’s fragmented online gaming sector.

What is reported?

Common themes reported in detail that the Bill will recommend a ban on advertising and endorsements of real-money game platforms and further prohibit banks and bar banks and non-banking financial services from processing financial transactions for games and platforms classified as RMG.

A much tougher enforcement is expected, with prescribed penalties of up to three years’ imprisonment and fines of up to ₹1 crore (€110,000) for operators, and up to two years or ₹50 lakh (€55,000) for advertisers.

The Bill is expected to grant centralised powers to federal authorities to restrict and prohibit consumer access to RMG platforms, including the use of direct IP blocking and the authority to terminate internet connections.

The draft is understood to have been prepared by the Ministry of Electronics and Information Technology (MeitY), with Cabinet ministers signalling strong support. The text reflects the recommendations of India’s Tech Council, which has pressed for the Union Cabinet to endorse the Finance Ministry’s move to apply a 40% Goods and Services Tax (GST) on gaming revenues.

Industry Fallout

The Economic Times warns that a sweeping ban on money games could hollow out India’s RMG sector, driving users offshore and costing the exchequer as much as ₹20,000 crore (€2.2 billion) in annual tax revenues. Industry leaders fear that the measure risks jobs, investment, and innovation, while leaving users vulnerable on unregulated platforms.

News of the federal government’s approach to regulating Real Money and Skill Games has dominated this summer. Amid a series of legal challenges, the Supreme Court announced it would review the legal boundaries of RMG and other formats in consultation with tech giants Google and Apple.

The consultation was prompted by high-profile cases before the Supreme Court concerning the involvement of celebrities, athletes, and Bollywood stars in promoting Real Money and Skill Games – an area where India lacks uniform legislation to define regulatory remits.

All eyes on the Lok

For now, the exact text remains unpublished. Observers expect the Lok Sabha to release the Bill upon its introduction on Wednesday. Only then will the contours of India’s gaming regulation prohibition, overhaul, or a mixture of both be fully understood.

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Interview: Huw Thomas on Recovery in Gaming 

Former NYX, SG Digital and OpenBet marketing supremo Huw Thomas has launched Recovery in Gaming, an alcohol and drug recovery community for people in the gambling industry. Recovery in Gaming is holding its first meetings at the SBC Summit in Lisbon from Sept 16th-18th. Here, we speak to Huw about the origins of Recovery in…

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