Research

Study finds black market gambling data holds too many weak assumptions

European and Nordic authorities require an expanded capacity and greater regulatory coordination to understand the black market on online gambling, an academic review claims.

This advice leads the findings of a ‘scoping review’ published in PLOS One, noting that current efforts to measure the size and scope of offshore gambling markets across Nordic jurisdictions are marred by data gaps, unclear methodologies that can lead to political fallouts.

Conducted by researchers from universities and public health institutes in Finland, Denmark, Sweden, and Norway, the review covered 32 studies between 2010 and 2024.

As independent researchers, the team found that “there is no gold standard or one reliable method to conclusively measure offshore gambling.”

Instead, the authors conclude that “methodological choices, data resources that have been used, and political interests can have an effect on the kinds of estimates that are produced.”

The report observes that most estimates, whether reported by governments, regulators, or industry groups, are derived from a single source.

This source is H2 Gambling Capital, a private data provider widely cited by the regulated industry, but which the Nordic academics believe has limited transparency.

“A significant part of studies included in this review made use of data from H2 gambling capital,” the authors write, “even regulators are not fully aware of metrics and assumptions based on which these estimates are made.”

The study’s authors — Virve Marionneau (University of Helsinki), Søren Kristiansen (Aalborg University), Tomi Roukka (Finnish Institute for Health and Welfare), and Håkan Wall (Karolinska Institute) — observe that offshore gambling is “a politically sensitive topic wrought with uncertainties.”

Academics question offshore argument

The problem is not merely academic. The study observed that “offshore estimates are likely to be political tools.”

The authors highlight how the gambling industry, in particular, has “actively attempted to control the narrative over channelling rates within the Nordic countries,” often by releasing their own studies showing rising offshore participation to resist tighter regulation.

One Swedish report included in the review assumed that users of unlicensed websites spend 10–20 times more than those on legal platforms — a bold figure for which the researchers found “no empirical basis nor conclusive descriptions on how these were determined.”

Such assumptions, the authors suggest, can significantly skew perceptions of the so-called black market, inflating its threat.

“Industry-produced estimates of offshore gambling may be higher than government-produced figures,” the authors write.

They note that “these estimates diverged from governmental estimates” due in part to differing methodologies, and caution against letting such figures shape policy uncritically.

“Evidence-based policy should not be based on methodologically ambiguous evidence or estimates that lack transparency.”

The researchers also warn against viewing offshore and onshore markets as entirely distinct. “Offshore gambling is therefore not a separate market segment from onshore gambling,” the report explains.

A large portion of users participate in both. In Finland, for instance, “98% of individuals reporting offshore gambling also gamble within the regulated market,” with around 37% of their total gambling spending still occurring onshore.

Product types also matter. “Offshore consumption typically consists of the most harmful gambling products, including fast-paced online casino products and betting (including live betting),” the authors write, adding that these activities are overrepresented in gambling harm statistics.

More light needed on black market

The academics note that the mere presence of the fast-paced products discussed above on black market platforms has frequently been used to justify their availability within regulated systems — despite the risks being the same.

In terms of solutions, the research team makes several modest but clear recommendations. Chief among them is the need for “a transparent and scientifically validated measurement tool” to improve the evidence base.

They urge a “multi-method analysis,” combining population surveys, transaction data, and other indicators, including help-seeking statistics. Bank data, while legally sensitive, “could provide additional insight,” the report says, and could be technically feasible given the existing role of banks in payment blocking systems.

Ultimately, the report delivers a sober message: the offshore gambling debate is currently shaped more by assumptions than evidence.

“Despite the political importance of channeling,” the authors note, “it is surprisingly unclear how and if we can measure developments in the unregulated market.”

Until that changes, European regulators may continue to base major decisions on data that is partial, outdated—or simply invented.

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Reformers highlight negative public perception of gambling

Almost half of Britons would like to see the gambling industry shrink, according to new research commissioned by anti-gambling pressure group the Coalition to End Gambling Advertising, and a clear majority support tightened regulation. Context: The research was conducted by the think tank More in Common and funded by the Coalition to End Gambling Advertising,…

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Report concludes research confusion and media sensationalism is leading to moral panic 

A new research paper highlights the narrative gap between academic research and media sensationalism around the gambling industry and gambling harm, which is leading to moral panic and regressive policy responses. The report from Gambling Public Policy Consulting, ‘Addressing the Narrative Gap: Investigating Media Coverage vs. Empirical Evidence on Gambling’, serves as a warning to…

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Escapism emerges as key indicator of problematic gambling

Escapism emerges as a central but previously overlooked driver of gambling, according to new international research that challenges long-standing assumptions about why people place bets. A study from researchers in Australia, Canada, Gibraltar and Hungary has found that gambling to escape from reality, stress or negative emotions is one of the strongest motivations linked to…

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Korean study shows ChatGPT and other AIs can develop gambling addiction 

New research reveals large language models can exhibit human-like gambling addiction behaviours and shows they even possess internal “risk circuits” that can drive them toward bankruptcy. A new study from South Korea’s Gwangju Institute of Science and Technology presents the strongest evidence to date that popular large language models (LLMs) – including GPT-4o-mini, GPT-4.1-mini, Gemini-2.5-Flash,…

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Youth gambling stable in latest UKGC report

Gambling exposure among young people in the UK is increasing, but the percentage of those experiencing problem gambling is “statistically stable” in comparison to the previous year.

This is the opinion of the UK Gambling Commission’s (UKGC) Director of Research and Policy, Tim Miller, in response to the Young People and Gambling Report 2025, the annual study that examines the full scope of young people’s gambling exposure, including games that aren’t restricted to over-18s.

He added that the data supports the UKGC’s efforts to continue strengthening protections for young people against gambling harm, as operators in the UK market must have robust protections in place to prevent children from accessing age-restricted products.

The vast majority of gambling activities that young people spend money on are legal or not age-restricted, such as arcade gaming machines, as well as bets and games with friends and family.

Strengthening understanding

“Each year this report further strengthens understanding of the relationship between young people and gambling,” stated Miller.

“We have seen an increase in participation in gambling – 27% in 2024 compared to 30% in 2025. The research shows that it is not children being encouraged or allowed to gamble underage driving this increase – it is the increased participation in gambling that is either legal or does not require regulation, such as private betting between friends.

“Even with that increased participation, the percentage of those scoring four or more on the youth-adapted problem gambling screen has not increased but has moved from 1.5% last year to 1.2% this year, which is classed as statistically stable.

“Where it relates to regulated forms of gambling, we use the data to continuously keep under review and, where needed, strengthen the suite of protections for young people that we require gambling companies to have in place.”

Produced by Ipsos, the research was conducted in schools with pupils completing an online self-completion survey. In total, 3,666 11 to 17-year-olds attending academies, maintained and independent schools in England, Scotland and Wales took part in this year’s survey.

Increased participation

The UKGC said that the key findings from the survey showed that over the last 12 months, 49% of 11 to 17-year-olds have experienced gambling, while 30% of 11 to 17-year-olds are spending their own money on gambling.

In addition, 1.2% of those surveyed are scoring four or more on the youth-adapted problem gambling screen (Diagnostic and Statistical Manual of Mental Disorders Fourth Edition – Multiple Response Juvenile), down slightly from 1.5% in 2024.

Of those surveyed, the percentage of young people scoring a two or three on the screening and therefore experiencing ‘at-risk’ gambling was 2.2%, up slightly from 1.9% the previous year. 27% scored zero or one and therefore weren’t experiencing ‘problems’ with their gambling.

The survey also stated that:

Arcade gaming machines, such as penny pusher or claw grab machines, were played by 21%, 14% placed a bet for money between friends or family, while 5% played cards with friends or family for money.

23% spent their own money on regulated forms of gambling in the past 12 months, including playing arcade gaming machines. With arcade machines removed, this figure drops to 6%, which the UKGC says is stable compared to 2024.

78% who gambled with their own money in the last year did so because they find it ‘fun’.

Young people are more likely to see gambling-related advertisements weekly online, rather than offline, with 49% responding that they saw adverts through social media and 47% saying via apps. Of the people who saw content on social media, 31% said influencers had advertised gambling-related content.

Boys were more likely to see gambling-related advertisements than girls across platforms, including YouTube (53% boys, 31% girls) and at sports events (57% boys, 37% girls).

29% had seen family members they live with gamble. Of which, 7% said it caused arguments or tension at home, while 9% said it helped to pay for things at home.

The UKGC is also broadening its research into early gambling experiences and gateway products, exploring the gambling-like activities – such as loot boxes, social gaming, prize draws – that children, young people and young adults may first encounter and how these experiences could shape their future engagement with gambling.

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GambleAware provides a loose fit on UK gambling attitudes 

GambleAware has reported that more than five million people in the UK want to reduce or stop gambling altogether. Yet the headline figure appears loosely benchmarked against national population estimates.

The charity has used its annual Treatment and Support survey as a basis, which was conducted by YouGov over November and December 2024.

In total, the surveyed amounted to a total of 17,933 people, of which six in ten adults (60.8%) reported to have gambled at least once in the last 12 months at the time of the study.

Furthermore, the YouGov findings highlighted that one in six (16%) of those 60.8% reported that they want to either reduce or quit gambling entirely.

GambleAware’s estimate is based on extrapolated findings from a pool of 17,933 respondents against 2024 population figures from the Office for National Statistics (ONS), a method that raises questions about the accuracy of its portrayal of public attitudes to gambling.

ONS figures showcased that the total UK adult population stood at 53.5 million people. GambleAware has taken that and multiplied it by the 60.8% figure from the YouGov study, loosely highlighting that 32.5 million people gambled in the 12 months before the study was conducted.

That 32.5 million estimate was then multiplied by the previously mentioned 16%, resulting in around 5.3 million people who want to either quit or reduce their gambling.

Again, these figures are purely speculative, with GambleAware imposing the results from a survey pool of 17,933 people over the total UK population of 53.5 million as per official ONS estimates.

What the survey actually says
Examining the survey alone, YouGov highlighted that 80% of the total respondents who gambled in the last 12 months were happy with their current gambling habits.

Of that total, 62% were confident that they do not gamble very much, while 44% saw no need to reduce or quit gambling as they have not experienced any negative consequences. Additionally, one in five (20%) said they viewed gambling as fun, while 9% saw no gains from reducing or quitting.

“The qualitative data shows that the main reasons for participants not wanting to make changes to their gambling were because they felt that their gambling was under control, or because they perceived it as a fun activity and enjoyed the occasional wins, alongside the potential of ‘a big win’,” the report said.

“This was even the case among those who had previously experienced ‘problem gambling’, where people preferred having clear limits and better control over how much they gamble, as opposed to wanting to reduce or stop altogether.”

GambleAware to provide needs until final day…
GambleAware has historically been the commissioner of gambling harm education, prevention and treatment across Great Britain, but will close its doors in March next year.

The decision to close down the Charity and its twenty years of services is due to the new statutory levy introduced by the UK government that appointed three new commissioners across England, Scotland and Wales.

Until its closure, the charity will remain fully active and ready to deliver the necessary support for those experiencing gambling harm, with services like its support finder or spend calculator expected to remain operational until GambleAware’s shutdown in March.

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Gambling Commission concludes four-part study on black market

The UK Gambling Commission (UKGC) has published the last out of a part-four series on its approach towards the black market.

While comprehensive, the Yonder Consulting-conducted report did recognise some of the caveats that obstruct the exact estimate of the prominence of the online black market in the UK.

Consumer awareness, drivers, and motivations
To understand the current trends better, the UKGC attempted to first build a profile of the typical black market player with part one of its study, published on 18 September.

With the agreement that it shouldn’t be treated as representative of all those who gamble online, the study outlined four typical characteristics of the users that engage with illegal gambling.

These are generally men, between the age of 18 and 24, who are active gamblers, and who usually rank eight or above on the PGSI problem gambling scale. They typically go to the black market to bet on football, for online bingo, or to play online fruit or slot games.

The motivation behind going out of their way to find illegal sites are most often better odds and offers, games unavailable elsewhere, access to alternative payments like crypto, no stake limits, and a low entry barrier – meaning weak ID or financial checks.

Still, the majority of responses painted illegal gambling as “supplementary rather than exclusive”, meaning people favoured more time and money spent on licensed websites.

Interestingly, however, this seemed to contradict another key highlight – the Commission established that players generally had low levels of awareness of the illegal iGaming market, with responses denying illegal play but indicating differently elsewhere, and vice versa.

Furthermore, only a minority of people was able to name specific black market operators – “numerous” responses named licensed providers as such. Almost all, however, responded that having a licence in the UK is important.

In conclusion, the first part of the Commission’s report found a “disconnect between perceived license importance, understanding if an operator is licensed, and knowledge of how to verify that”.

For the second part of its report, the regulator measured consumers’ rates of engagement with the online black market. Between May 2024 and July 2025, a total of 1,000 unique black market websites were identified, but “no overall increase in engagement in Great Britain”, the Commission stated.

Disruption strategies
Part three highlighted the three tactics that the gambling authority is utilising to hit the black market where it hurts the most. These are Regulation and Investigation (RI), Technological Advances (TA), and Marketing Strategy (MS).

RI includes legal and enforcement measures, such as cross-border collaboration with other institutions, tracking of illegal websites, blocking of such websites, and blocking payments to them, among others.

TA, meanwhile, focuses on eradicating the tools that black market operators are utilising to avoid scrutiny, such as indexing manipulation, VPN use, AI to evade detection, and URL concealment.

Lastly, MS deals with disrupting advertisers and affiliates based in the UK, enforcing advertising standards through the Advertising Standards Authority (ASA), as well as in-depth analysis of SEO marketing.

Estimating the size of the online black market
The latest and final chapter in this four-part study uncovers the three approaches that the UKGC is taking to estimate just how prominent the black market is.

Through the dwell-time approach, the regulator estimates average engagement and time-spent-on-site data – but it largely relies on assumptions, and each additional assumption adds additional margins for error, the UKGC recognised.

The channelisation approach involves comparing engagement rates with the legal and illegal market, but the caveat here is also the need for multiple assumptions.

With the third approach, the UKGC bets on survey-based data. However, this can also often lead to misrepresented assumptions.

All in all, the conclusion was that illegal online gambling is “clandestine” and its exact size often changes and almost always remains in the shadows, with participation rates diluted by a wide range of consumer behaviours.

Reflecting on the latest findings and painting the way forward, Ben Haden, UKGC Director of Research and Statistics, commented: “We have set out areas of work to focus upon. By breaking down the challenge into its constituent parts, it is possible to see a pathway to making an estimate that is fit for purpose.

“Getting there will also need input from operators – data on the legal market will help us strengthen assumptions and update our evidence base. We are looking forward to further conversations to clarify what we need and how operators can help.

“While the exercise of trying to understand the macro-metric of the size of the illegal market is important, the generation of trend data – and insight into specific websites to target disruption activity, is arguably even more vital. We are pleased we are now able to better understand these trends and supply key operational data to our Enforcement Team.”

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Italy and Greece show highest levels of teenage gambling risk

Collective research gathered across all EU states calls for authorities to understand the intertwining threats and changes to gambling harms impacting teen behaviours, in which the individual context of EU nations must be understood.

European authorities and public health organisations have been alerted to changing habits of male adolescents engaging with gambling across EU states.

The warning comes from the collective research agency ESPAD – the European School Survey Project on Alcohol and Other Drugs – which has published its 2024 Report on “substance use and risk behaviours among school students in the EU.”

The 2024 Report marks the eighth wave of research conducted by ESPAD since 1995, covering 37 European countries and capturing responses from more than 113,000 students aged 15–16. This extensive survey represents the largest harmonised data collection on youth substance use and risk behaviours in Europe.

The ESPAD study aims to gather comparable and standardised data to analyse trends in alcohol use, tobacco/vaping, illicit drug consumption, non-medical pharmaceutical use, social media and gaming, and gambling behaviours.

The insights are geared toward helping public authorities, health agencies, and educational bodies design evidence-based mental health and addiction prevention strategies.

However, audiences are cautioned not to draw simplistic “like-for-like” comparisons between countries, given the varying national contexts in terms of education systems, social inequality, cultural norms, and data collection methods.

Gambling is an evolving risk
The 2024 report draws particular attention to the issue of gambling among adolescents, especially male students, framing it as a growing behavioural risk that now warrants equivalent concern to traditional substance use.

Across the 37 participating countries, 23% of students reported gambling for money in the past 12 months, with significant gender disparity – 30% of boys versus 13% of girls. This places gambling well behind alcohol and tobacco in terms of raw prevalence, but closer to substances like cannabis and vaping in terms of how many young people engage with it.

However, the depth of engagement and potential for harm is higher in gambling than in some other behaviours.

Among those who gambled, about 5% of students overall met the criteria for problematic or excessive gambling, based on the Lie/Bet screening tool. Boys account for the vast majority of these high-risk cases, with up to 9% of male students in some countries exhibiting signs of gambling addiction.

Gambling vs other risks
While alcohol remains the most commonly used substance among EU adolescents (73% lifetime use), and vaping is now more prevalent than traditional smoking (44% vs. 32%), gambling is increasingly seen as a digital-age addiction threat.

Unlike substances, gambling often escapes early detection and is facilitated by smartphone access, online games, and unregulated betting platforms.

The 5% problem gambling rate sits between high-risk cannabis use (around 6%) and more severe substance-related disorders, indicating that gambling deserves a priority place in youth risk-prevention policies.

Where Gambling Risk Is Highest
Countries with the highest prevalence of gambling among teens include:

Italy – 45%

Iceland – 41%

Greece – 36%

Lithuania and Cyprus – both near or above 35%
In the above countries, land-based gambling (e.g., scratch cards, slot machines, betting shops) remains widespread, but online and mobile-based gambling is rapidly rising, particularly among male students in urban centres.

The ESPAD 2024 report findings were highlighted by Greek public health agencies as a key factor prompting the government to launch a nationwide education campaign targeting teenage gambling harms as part of a new public health strategy to combat gambling harms growing across all ages.

The campaign will focus on school outreach, digital risk awareness, and parental guidance, and will roll out in phases through 2025.

In Italy, the report’s implications coincide with the government’s broader regulatory overhaul. The upcoming Reorganisation Decree of Gambling will introduce specific laws and protections for under-18s, which will be enforced as licensing conditions for all gambling operators.

The draft legislation includes stricter ID verification rules, a ban on gambling premises near schools and educational institutions and enhanced penalties for under-18 violations.

Italy’s decree is expected to be finalised and enacted by early 2026, marking a significant shift in the country’s approach to adolescent gambling protections.

Where Gambling Is Lowest

By contrast, countries such as: Georgia (9.5%( and Sweden, Iceland, and Norway (under 15%) report the lowest levels of adolescent gambling, thanks in part to stricter regulation, stronger youth protection measures, and public awareness campaigns.

These nations also tend to report lower rates of problem gambling, with fewer than 5% of gambling students flagged for risky behaviour.

Blurring lines of gaming and gambling
One of the most significant findings in the report is the changing form of gambling among teenagers impacting the overall engagement and perception of gambling activities.

Case in point, online gambling platforms and mobile betting apps are now more common among boys than traditional methods. ESPAD notes that around 65% of students who gamble now do so via online platforms, either exclusively or in combination with land-based gambling venues.
However, dynamics are beginning to blur due to teenagers engaging more frequently with social games and gamified loot boxes in video games, that contain similar reward mechanisms to gambling – a condition that is being scrutinised by multiple EU states.

The trend raises urgent concerns for regulators and educators, as gambling is now embedded within digital entertainment ecosystems where supervision is minimal and exposure begins early.

Youth context matters…
2024 findings confirm that gambling, once considered a marginal issue among adolescent health risks, has emerged as a digital behavioural concern with growing addiction potential, particularly among young males.

Although still less prevalent than alcohol or vaping, its rapid digitisation, high addiction risk, and co-occurrence with other risky behaviours mean it demands the urgent attention of EU public health and education authorities.

As with all ESPAD research, these results provide guidance for evidence-based policymaking, but with a clear caution: context matters, and country-specific interpretations are essential to effective activity.

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