iGamingExpert

Japan initiates new ‘strategy of enforcement’ to tackle unlicensed casinos

From 1 September, the National Police Agency of Japan (NPA) will initiate its new ‘strategy of enforcement’ against unlicensed online casinos.
The campaign runs parallel to new laws implemented by the Diet (Parliament) to combat the exposure of unlicensed gambling, as the promotion of offshore gambling platforms will become a criminal offence.
Yet despite imposing harsher penalties, concerns remain that the police and government are criminalising the wrong parties in the fight against illegal gambling. Japan’s legal stance on online casinos has long been unyielding.

Set by Japan’s Penal Code, all forms of gambling outside state-regulated industries—such as horse racing and pachinko are illegal. But in recent years, offshore operators have exploited digital loopholes and linguistic accessibility to capture millions of Japanese consumers.

The government’s legislative response, passed in June, is Japan’s most sweeping to date: outlawing not only the operation and use of unlicensed gambling sites, but also the advertising, promotion, and referral to such platforms through any online medium.

The updated law criminalises a wide array of previously unregulated activity. Influencer endorsements, affiliate websites, ranking lists, banner ads, smartphone apps, and even user-generated content are now deemed illegal if they direct traffic to gambling websites not licensed within Japan.

Media platforms are being put on notice, with ISPs and app stores expected to comply with takedown requests. To bolster its reach, Japan has appealed to foreign regulators including those in Malta, Curaçao, the Isle of Man, and the Philippines—to block access to Japanese users or remove Japanese-language support from gambling services.

The NPA’s language is unambiguous. “The use of online casinos—regardless of server location—constitutes a criminal act under Japanese law,” it declared. The Ministry of Justice, meanwhile, frames the reform as a matter of national sovereignty in the digital age: a pushback against “vice markets” that prey on the social and financial vulnerabilities of Japanese citizens.

日本国内では、オンラインカジノに接続して賭博を行うことは犯罪です。また、日本国内にいる人を賭博に誘引する行為は、海外からでも違法です。絶対にやめましょう。#警察庁 #オンラインカジノ #アフィリエイト #ボーナスコード #暗号資産  https://t.co/lBVcp2rz9J pic.twitter.com/GVupAO4IiV
— 警察庁 (@NPA_KOHO) May 13, 2025

Fighting a Trillion-Yen habit

The government’s newfound urgency is rooted in sheer scale. A 2024 survey conducted by the National Police Agency revealed that approximately 3.37 million people in Japan—nearly 3.4% of the population have used offshore casino websites at least once, with an estimated 1.97 million active users.

The average annual wager per user sits at a striking ¥630,000 (approx. €3,900), placing the total volume of illegal online gambling at around ¥1.24 trillion (approx. €7.7 billion). This figure dwarfs the legal betting markets, and has led lawmakers to view offshore gambling not just as a moral concern, but a fiscal one.

The picture darkens further when viewed through a social lens. Nearly 40% of users surveyed did not realise that gambling on offshore casino websites was illegal in Japan. Among regular gamblers, 46% reported having incurred debt, with many borrowing money or using high-interest consumer credit to finance their bets. As the financial consequences spill over into family life, public institutions are under mounting pressure to respond. But the state’s answer has not been to offer support—it has been to punish.

Enforcement has surged. In the first half of 2025 alone, Japanese police made 279 arrests tied to online gambling, more than double the tally for the whole of 2024. And while much of the law’s language appears directed at operators and facilitators, the overwhelming majority of those arrested were individual consumers. The scale of enforcement, critics argue, is not only unprecedented but strategically misdirected.

Prohibition over Protection

Despite launching Japan’s first Integrated Resort in Osaka—complete with a multibillion-yen casino floor—the government shows no appetite for legalising online gambling. The prevailing logic in policymaking circles is that to regulate is to legitimise, and that legalisation would only increase exposure and normalise risk-taking behaviours.

Ministries such as Finance, Health, and Internal Affairs view gambling as a regulatory burden, not a potential revenue stream to be managed or monetised. There is no political momentum to reframe gambling policy through a commercial or public health lens.

Unlike neighbouring states, which permits tightly controlled state-run online betting via Singapore Pools, or Hong Kong Jockey Cub (HKJC) type business. Japan has never formally proposed or consulted on launching a national, state-owned online gambling firm. The very idea remains anathema to the country’s legislative culture, which treats gambling not as a taxable utility but as a social hazard.

Yet the policy emphasis on criminality has exposed deeper contradictions. Public messaging around the new law focuses almost exclusively on deterrence. There is no state-backed campaign addressing gambling addiction, nor significant investment in treatment or financial rehabilitation programmes. As a result, critics warn, Japan is tackling a behavioural health issue with a criminal justice toolkit.

The cultural context makes the problem harder to untangle. In Japan, addiction is rarely discussed openly and often perceived as a moral failure rather than a health condition. The social stigma is so strong that few seek help voluntarily. This silence has been mirrored in policy, with addiction support conspicuously absent from the NPA’s rollout plan.

Whether this strategy can succeed remains uncertain. In a globalised digital economy, borders mean little to offshore platforms with Japanese-language support and crypto payment systems. If Japan continues to criminalise behaviour without providing alternatives, it risks not only driving users further underground—but also undermining public trust that cannot be won by enforcement alone.

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Easter bunny and robot DJ adverts land Play’n GO in hot water with ASA

Three adverts with an Easter bunny, a robot DJ and cartoon princesses have landed Play’n GO Malta in hot water with the Advertising Standards Authority (ASA).

Play’n GO has been criticised by the ASA for the adverts, which appeared alongside email inboxes, including those that belonged to children, as their imagery was deemed likely to have a strong appeal to people under 18 years of age.

Two complaints were received by the authority about the casino gaming content provider’s adverts seen beside their own or their child’s email inbox. These complaints challenged whether the ad’s content was likely to be of strong appeal to under-18s. The three banner ads from Play’n GO were seen in April 2025.

Adverts in question

Advert A, seen beside the email inboxes of two children, showed a cartoon Easter bunny in a superhero outfit holding a silver egg in one hand and a basket of eggs in the other with text stating “MYSTERY EGG SURPRISE”, “Easter Eggs” and “EASTER EGGSPEDITION”.

Advert B, shown next to an email inbox, featured a cartoon robot DJ with a purple screen for a face, displaying white pixels, with one arm raised and the other hovering over a turntable. It included text which said: “SPINNING RECORDS INTO THE BEAT”.

Advert C, seen next to a child’s email inbox, included three anime-style, cartoon princesses with text that read “Moon Princess Origins”.

All the ads featured the Play’n GO logo and an 18+ symbol, while the latter two adverts also included the UK Gambling Commission and BeGambleAware.org logos.

Play’n GO’s response

In its response, Play’n GO stated that each advert was for a separate slot title – the Moon Princess series; Spinnin’ Records into the Beat; and a game with an Easter theme – and designed to appeal to players of legal age across various jurisdictions.

While the provider admitted that adverts could be appealing to children, they believed the images were popular with adults and that gameplay “required an adult mindset” and so couldn’t be attractive to children.

The adverts were also run through AdRoll, a programmatic advertising platform, didn’t carry age restrictions, and were identified as related to gambling during the bidding process for advertising space to make sure they were only served to websites that had opted to include such adverts.

Play’n GO mentioned that users who visited their website could be retargeted with their ads on other websites, but a cookie-consent banner on their website meant “tracking or retargeting activities were only undertaken with a user’s consent”.

Despite not being an operator or offering gambling opportunities on its website, visitors are still required to confirm they are of legal gambling age in their respective jurisdictions when visiting the Play’n GO website, according to the ASA report.

The provider viewed this as “an additional safeguard to help ensure that re-targeted ads were subsequently directed towards individuals aged 18 and over in the UK”.

Play’n GO did note that an adult user “could previously have visited their website and provided consent, and then a child could see the retargeted ad alongside a free, web-based email account because they were using the same device at the same IP address”, describing it as an “acknowledged limitation within programmatic advertising”.

As such, Play’n GO stated the adverts had been appropriately audience-targeted, but acknowledged they had been “inadvertently served alongside a child’s mailbox due to factors beyond their direct control”.

Adroll added that the provider “took measures to deter players under the age of 18 through the age-gate on the website”, and that they didn’t serve ads to try and reach individuals under 18 and believed the ads “were not directed at, or likely to appeal to, those under 18, and had been either a “lookalike” prospecting or retargeting campaign”.

ASA’s assessment

However, in its assessment, the ASA has upheld the complaint against Play’n GO, as it considered all the ads were likely to be of strong appeal to under-18s. The adverts must not appear again in their current form, and Play’n GO Malta has been told not to include imagery that was likely to have a strong appeal to those under 18 in their future ads.

The authority said the Easter bunny in Advert A suggested the Easter bunny was dressed as a superhero taking part in an Easter egg hunt, which is popular amongst children, and there likely to strongly appeal to under 18s.

For Advert B, the ASA made the same case that it was likely to be of strong appeal to under-18s, as the authority stated that a cartoon robot DJ-ing is an activity likely to appeal to young persons.

For Advert C, the ASA noted that the colourful costumes and the anime styling of the cartoon princesses were likely to have a strong appeal to under-18s as well.

“We considered that it would have been acceptable for the ads to appear in a medium where under-18s could, for all intents and purposes, be entirely excluded from the audience,” stated the ASA.

“That would apply in circumstances where those who saw the ads had been robustly age-verified as being 18 or older, such as through marketing lists that had been validated by payment data or credit checking.

“We considered that the targeting measures used by Adroll, which relied on self-declaration of age of users entering the Play’n GO website and retargeting based on that data, as well as prospecting targeting using browsing behaviours, were not sufficiently robust to ensure under-18s were entirely excluded from the audience. We also understood that two of the ads had been served to space alongside the email inboxes of children.

“We therefore considered that Play’n GO Malta had not excluded under-18s from the audience with the highest level of accuracy required for gambling ads, the content of which was likely to appeal strongly to that age group.

“For those reasons, we concluded that the ads were irresponsible and breached the Code.”

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Greece forms Task Force to strangle illegal gambling networks 

The Hellenic Gaming Commission (EEEP) will establish a task force “to combat the scourge” of illegal gambling networks.

The task force will be composed of EEEP units working in coordination with Greece’s national police, judiciary, and financial intelligence unit to dismantle criminal networks and prosecute offenders. Spearheading a “collaborative approach,” the EEEP has called upon broader government agencies and public bodies to engage in joint initiatives.

A deep cooperation is needed as EEEP seeks to understand how illegal gambling networks have used technology to bypass regulatory systems and engage with Greek online consumers.

Particular emphasis will be placed on understanding the operational tactics of illegal networks including their use of social media, encrypted messaging apps, and database marketing and the methods through which they obscure financial flows via layered transactional systems.

New intelligence from this initiative will be shared with government stakeholders to shape new policies and protective measures aimed at fortifying Greece’s regulated online gambling sector.

“Members must take unified legal action in Greece and use their capabilities to address this matter. Some recent actions taken (e.g., with the UK) are being assessed by a working group. To this end, there are legal provisions and a legislative framework that the EEEP may activate when necessary,” the Commission stated.

The Hellas Gambling Law was last revised in 2021, formally empowering the EEEP to introduce a permanent online gambling licensing regime. The framework ended a decade-long “grey market transition” by issuing seven-year licences, taxed at €3 million each, for betting and casino operations. The reform brought regulatory clarity and tax accountability to foreign operators that had previously operated under provisional licences.

To underscore the need for continued vigilance, the EEEP has published its economic update on the Greek gambling market, revealing a Gross Gaming Revenue (GGR) of €1.24 billion for the period January to May 2025.

The data continues to illustrate a marked shift in consumer behaviour, with online gambling channels now firmly dominating the market. Of the total GGR, over €528 million was generated from online operators, compared to €456 million from land-based betting shops. This hyper divergence highlights the increasing preference of Greek consumers for digital platforms, particularly in sports betting and online casino gaming.

The EEEP emphasises that the creation of the task force is essential to counter growing concerns over the black market. Unlicensed operators are believed to be exploiting online channels to evade tax obligations and undercut licensed providers.

These trends, the Commission warns, pose a direct threat to state revenues and the integrity of the regulated market. Launching the task force and reinforcing its data capabilities, the EEEP aims to restore public trust, protect consumers, and ensure that gambling tax contributions from licensed operators remain robust.

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California hones in on sweepstakes as Senate passes ban

All eyes were on California yesterday, as legislation seeking to prohibit sweepstakes progressed to the Golden State’s Senate Appropriations Committee.

Bill AB831 was unanimously passed by the Senate Committee on Public Safety, mounting pressure on the sweepstakes sector.

Making the case against sweepstakes, San Bernardino County District Attorney Jason Anderson emphasised that he believes there is a threat from sweepstakes towards the younger generation.

“In today’s digital age, increased access to online gambling and virtual betting, coupled with the lack of strong age verification safeguards, puts our youth at serious risk of developing crippling gambling addiction,” testified Anderson.

“Legal gaming operators such as the Yuhaaviatam of San Manuel Nation comply with the numerous laws and regulations that are designed to ensure consumer protections and confidence and confidence in the gaming market.”

Anderson also shot down suggestions from ACLU Action California, as the group lobbied against the legislation. The County District Attorney dismissed claims that the legislation is looking to take aim at players, stating that “it is not interested in that.”

He continued: “We’re not seeking to penalise the player. Provisions in this bill are only intended to penalise the companies, often offshore, which are the source of this illegal gambling, who are operating these dual currency model games illegally in the state.”

The ACLU joined the SPGA and SBLA in leading the charge against the bill.

The SPGA said it “is proud to stand alongside the ACLU, the Association of National Advertisers and other partners in voicing concerns about AB 831.

“This diverse coalition, including civil liberties advocates, leading businesses and industry groups, reflects a shared belief that the bill, as written, could have unintended consequences for lawful promotional practices without offering clear consumer protections.”

The SGLA has also underpinned its belief that the consequences of a far-reaching ban would have significant consequences. The group stated it would stifle innovation and undermine lawful business models, and reduce customer access.

Bill sponsor Assemblyman Avelino Valencia also provided further details on where the bill will focus its action. Valencia detailed plans to amend the bill to ensure “things like payment processors, financial institutions, geolocation providers, media affiliates and also individuals” wouldn’t feel the wrath of the bill.

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Tighter regulations loom for the Philippines

The environment for gambling in the Philippines could be about to become more hostile as the Central Bank is eyeing tighter restrictions for players in the country.

A draft circular set out by the bank is aiming to limit the amount of money players could deposit on gambling websites and see the introduction of a 24-hour cool off period following heavy usage.

The Bangko Sentral Pilipinas’ (BSP) issued circular places an elevated focus on the payment providers when it comes to ensuring player protection is effective in the country.

When it comes to Online Gambling Payment Service Limitations, the regulator has underlined that PSPs must facilitate the implementation of the new measures.

BSP said: “It is imperative to ensure that digital payment services of payment service providers are not misused for activities that are socially harmful and detrimental to financial health.

“These regulations establish standards and expectations for PSPs in the provision of online gambling payment services as well as set the enhanced know-your-customer measures to uphold applicable legal prohibitions on access to and participation in online gambling.”

There was also an emphasis on the importance of collaboration between the payment sector and operators when it comes to onboarding and player protection.

The circular described the PSPs and OPSs concerned as needing to “have prudent acceptance criteria and procedures for the onboarding and monitoring of online gambling operators”.

“The said criteria and procedures must incorporate the following: a. PSPs and OPSs concerned shall ensure that they engage or partner with OGO that are licensed/authorised by or registered with the appropriate government agency duly empowered by law or its charter to license or authorise entities or business to engage in such activities.”

Signposting must also be adequate when it comes to ensuring the players can see where the safer gambling toolbox is available.

Feedback on the circular remains welcome until the 25th July, as the country continues to evolve into a new era for its gaming framework.

PAGCOR backing regulation

PAGCOR recently pushed its support behind stricter regulations in the Philippines but opposed a prohibition on online gaming.

Speaking on DZMM Teleradyo, the regulator’s Chair and CEO, Alejandro Tengco, asserted that “regulation is key” to strengthening his country’s gaming market. PAGCOR’s current [stance] is not a total ban, but stricter regulation,” he said.

Tengco endorsed measures proposed by Sherwin Gatchalian, which include a ban on using e-wallets to fund online betting, a minimum player age of 21, and, to discourage participation by low-income players, a minimum deposit requirement of PHP10,000 (£129).

On Friday (4 July), Senator Juan Miguel Zubiri filed the more aggressive ‘Anti-Online Gambling Act of 2025’, a bill that seeks to implement an outright ban on online gambling.

Zubiro described gambling addiction in the Philippines as a growing “silent epidemic” and claimed: “For as long as gambling is within reach by almost anyone online, this is a social cancer that will continue to fester.”

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SBC Summit preview: Miguel Luis of Lebull says Portugal must learn RG lessons from other markets

Responsible play is one of the most important elements of online gambling today that all industry stakeholders must play a role in upholding to the highest standards.

This was the topic of discussion with Miguel Luis, Head of Compliance at Lebull, who spoke to iGaming Expert ahead of the SBC Summit and the Affiliate Leaders Summit, which takes place this September in Lisbon.

iGaming Expert: What challenges do operators face in balancing responsible gambling efforts and optimising the player experience?

Miguel Luis: The biggest challenge is to maintain an engaging and frictionless experience while protecting the player from risky behaviour. The most common responsible gaming measures, such as wage, deposit or loss limits, are often seen by players as an “interference” in their leisure time.

The risk here is that if the tools are too intrusive or poorly communicated, they can lead to frustration, or even lead the player to seek out unlicensed sites that do not adopt these practices, or that can be easily removed, without waiting periods.

In addition, operators face regulatory and reputational pressure, often being held accountable for individual behaviours. This requires a preventive approach, supported by technology: AI-based / machine-learning behavioural monitoring systems that detect problematic patterns, alert the operator and trigger discreet but effective interventions, such as pop-ups with suggested breaks or personalised limits.

I believe the right balance involves investing in educational UX/UI, with elements that resonate with the players, creating experiences where RG tools are presented not as barriers, but as elements of value to the user, and especially where these can be communicated as something good and at the reach of the player, not just as something “there”, or unilaterally imposed on the player.

iGX: What role do game suppliers play in upholding responsible gambling principles, and how can they work with operators to improve their understanding of responsible gambling efforts?

ML: Suppliers should not only be creators of engaging content but also central players in promoting safe gambling.

This involves various aspects. A starting point can be developing games with responsible design, where volatility is transparent, wins and losses are clearly explained, and reward mechanisms (such as free spins or jackpots) do not encourage compulsive cycles. But it can also include visual elements such as session time messages, loss reminders, balance counters and real-time counters. Last, but not least, it can involve allowing the operator to set features such as “in-game limits” or mandatory breaks after a certain time.

Operator-supplier collaboration can be enhanced through joint efforts, namely workshops on player behaviour, integrating real-time data, so operators can make informed decisions about games or risk profiles, or even joint certifications (e.g. through iTech Labs, eCOGRA, GamCare) demonstrating compliance with RG practices.

Suppliers should also be open to adjusting games based on real behavioural data. For example, if a game shows potentially problematic usage patterns, it can be re-evaluated or adjusted in partnership with the operator.

But above all, suppliers should, together with the other stakeholders, help provide education on healthy gaming habits, thus improving the proactiveness, reducing the need for reactiveness of this type of measure.

iGX: What personal responsibility does the player hold to educate themselves on how to play responsibly and maintain their well-being while participating in gambling?

ML: Players have an active and crucial role to play: educating themselves about the risks, recognising warning signs, and using available risk management tools. However, it is important to understand that most players do not perceive themselves as “at risk”, especially those who are in an early stage of dysfunctional behaviour.

Still, I believe this is transversal to many other activities and aspects of life, e.g. it’s hard to conceive starting to invest in something without educating yourself properly on the matter/product, or when buying something, etc.

Therefore, personal responsibility should be encouraged but not imposed in a guilt-ridden way. Operators can aid by providing accessible and ongoing educational content, not only in the risk management section, but integrated throughout the player’s journey, or even create interactive and gamified tests for self-assessment. An interesting approach can be the highlight of real stories of recovery and psychological support.

At the end of the day, outside of some special cases, the player is responsible for their actions and should seek to get proper education and information on the activity that they’re doing. Nonetheless, operators should give easy access and ensure that relevant and easily understandable information is given to the players.

iGX: How can the different stakeholders involved in the debate work together more effectively to strengthen responsible gambling measures?

ML: The effectiveness of responsible gambling measures depends on true cross-sector collaboration, in which all stakeholders recognise that no one can solve the problem alone.

Examples of successful collaboration can include regulators that promote dynamic guidelines based on scientific evidence, rather than just legal enforcement. It can also be operators that share anonymised data with researchers and NGOs, helping to map risk patterns.

Technology providers that develop algorithms for the early detection of harmful behaviours, integrated with CRM and support, are another example. Public health entities that train customer support teams to recognise signs of addiction, how to handle them and guide players can be a good example. Lastly, industry associations that create common codes of conduct and voluntary certifications have been well accepted as well.

A good example to follow would be the creation of a national RG platform, with cross-data (anonymised) between operators, promoted by the regulator, and with the presence of academic and clinical partners.

iGX: What RG tools do you believe resonate with players, and what aspects of player data should operators focus on to deliver more effective RG tools on their platforms?

ML: The most effective tools are those that combine practicality and behavioural intervention, such as voluntary limits (time, loss, deposit) with the option of gradual adjustments, avoiding impulsive decisions.

Personalised alerts, such as messages tailored to individual behaviour (e.g. “you’ve played for three hours today, do you want to take a break?”) seem to be well accepted. Lastly, as a more strict measure, Self-exclusion with fixed or indefinite blocking, integrated with shared databases, thus affecting all the operators, seems to be effective, albeit harder to implement at scale.

In terms of data, operators should focus on Gaming rhythm and frequency (very long sessions or with short breaks), Aberrant bets( sudden spikes in volume or frequency), the number of failed deposit attempts and the behavior after a significant loss/win (e.g.: trying to recover quickly with higher bets).

With this data, risk scoring models can be applied that trigger automated interventions or manual reviews by RG teams.

iGX: Looking more closely at Portugal, 2025 marks ten years since online gambling was regulated. How has the country’s market developed in this time, and what is its future outlook?

ML: Since 2015, the Portuguese market has seen steady growth. Stable growth in the number of licensed operators and the diversity of products. Gradual growth and maturity of the market, both from the operators and the players. This maturity of the market was also visible with the “gentleman’s agreement” of the manual on good practices in terms of publicity that is now in force.

Investment in digitalisation and mobile-first, with estimates pointing to more than 80% of accesses coming from mobile devices, is another reflection on the shaping of this market through the years.

The future points to an increase in the diversity of products, albeit this could be greatly improved, as the process is still rather slow and bureaucratic. Greater use of emerging technologies, such as machine learning, for early risk detection and for some functions that were being done manually.

Also, the expectations of the players, in terms of ease of access to the products and especially to the speed (e.g. deposits and withdrawals), have to be met by the operators. Portugal has the potential to become a case study for sustainable regulation if it invests more in collaboration with international stakeholders and player-centric innovation.

iGX: What can Portugal learn from similar markets, both in terms of market growth and responsible gambling efforts?

ML: There are several lessons to be learned from other markets.

In terms of growth, a good starting point would be ending the different tax models (casino vs. sports betting), adopting a common revenue model (currently only applicable for casino games), and abandoning the current 8% on the amount of the bet in force now for sports bets.

The inclusion of new regulated products (as I pointed out before) has increased revenue without compromising control. Both of these can greatly increase the attractiveness of the legal market and reduce unlicensed supply.

In terms of responsible gambling, mandatory use of behaviour-based interventions (e.g. blocking deposits after risk signals), data integration and requirement of certified training for support teams.

Don’t simply ban casino/sportsbook advertising, like we’re seeing things pointing in Brazil, instead opt for restrictions in specific situations/scenarios (like it was already done in Portugal with the “manual on good practices in terms of publicity”). It’s not hard to make some parallels with other outright bans in history where only the illegal side benefited.

Public investment in educational campaigns and information platforms for citizens should be paramount and is a great example to take from other markets. Portugal can also invest in school prevention programs, media campaigns and mandatory training in responsible gambling for all industry employees — something that is currently lacking.

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GambleAware offers ‘self-help’ support pathway with new app launch

GambleAware is providing additional support for 18 to 24-year-olds who are looking to quit or reduce their gambling with the launch of a new gambling harm prevention app called the GambleAware Support Tool.

Offering free and anonymous evidence-based advice and support, the app is designed to prevent gambling harm from escalating. It allows users to set personal goals to help them cut down or quit gambling altogether.

The GambleAware Support Tool app allows users to track their activity by inputting their gambling frequency and spend, helping them on their journey to reduce or quit gambling.

Alongside the evidence-based advice and support, the app includes access to podcasts and educational material resources, as well as signposting to other support options such as GambleAware’s service finder tool and the National Gambling Helpline.

Self-help support

Downloadable from the Google Play and the Apple App store, the app comes in response to data from the 2024 Treatment and Support Survey released by GambleAware that shows 18 to 24-year-olds are twice as likely to want to reduce or quit gambling compared to the average among those who gamble (29% compared to 15%).

Since the app’s launch, the charity has stated that it is having a positive impact on the demographic, as 48% of users aged 18-24 have indicated their motivation to change their gambling habits is to “save money”, while 27% say they want to “feel happier”.

Part of the app’s development also came from GambleAware’s 2023 Audience Segmentation Report, which stated that of the up to 4.5 million people in Great Britain that want to reduce or quit gambling, 93% (over 4.2 million) wish to do so without using a treatment service, so a ‘self-help’ support pathway was neeeded.

“Whether individuals want to reduce, manage or stay gamble-free, the GambleAware Support Tool is here every step of your journey,” stated Alexia Clifford, Chief Communications Officer for GambleAware.

“The digital age means we essentially have a casino in our pocket, and we know increased accessibility leads to increased participation and therefore increased risk of harm.

“These harms are a growing public health issue, but early intervention is key, and the GambleAware Support Tool app is designed to give people a timely insight into their gambling, with the aim of supporting their journey to reducing or quitting their activity.”

Lower Risk Gambling Guidelines

The GambleAware Support Tool app was developed in line with the Lower Risk Gambling Guidelines (LRGG), which were created by academic gambling experts globally over four years.

Over 260 risk curve analyses involving over 60,000 people from eight countries who gamble were conducted by LRGG researchers, as well as an online survey with more than 10,000 respondents, focus groups with 50-plus people, two comprehensive literature reviews and collaboration with a group of top global gambling researchers.

As such, three limits have been highlighted from the LRGG’s research for anyone who wishes to keep gambling but reduce the risks associated with it. These include gambling no more than 1% of your income, gambling on no more than four days per month, and avoiding more than two types of gambling per month.

The GambleAware Support Tool app is the only app in Great Britain using the LRGGs to suggest limits for users who are looking to reduce their gambling.

Catherine Adams, a member of the GambleAware Lived Experience Council, said: “I would be gambling on the computer from six in the evening until six in the morning and I just was not sleeping.

“It’s positive being able to monitor your progress yourself and to see how well you’re doing in reducing or quitting your gambling if you’re goal-oriented. To see ‘I’ve done this many days now ‘or ‘I’ve saved this much money, I think it really does give variety of choice in your recovery.”

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Gibraltar removed from EU AML grey list 

The European Parliament has voted to remove Gibraltar from its AML grey list, a move welcomed by the country’s Government.

Previous efforts to remove Gibraltar from the list had been met with friction from a section of Spanish MEPs.

However, in the latest round of removals from the list, Gibraltar has joined the United Arab Emirates in succeeding in being taken off the list.

The Minister for Trade, Justice and Industry, Nigel Feetham, stated: “The news today that the European Parliament has rejected objections to the update of the EU list brings an end to the uncertainty about Gibraltar’s merited delisting, which should have happened over a year ago following our delisting by the FATF.

“This is testament to the work undertaken by my Ministry to bring Gibraltar to the vanguard of the fight against money laundering and counterterrorist financing, and Gibraltar’s reputation as a world-leading financial centre has been rightfully restored. It is clear too that our engagement with partners in Brussels, both with the European Commission and the European Parliament, has worked to produce the result that we have worked so hard to obtain.

“Our work does not end here though. We will not rest on our laurels. We will continue to improve and are committed to maintaining the highest international standards and working constructively with our European and international partners.”

It’s a move that is a testament to Gibraltar’s efforts to clean its overall economy and gambling sector.

The Gibraltar Financial Intelligence Unit (GFIU) recently announced the strengthening of its fight against financial crime through a collaboration with the regional INTERPOL sub-bureau.

Key to the collaboration and the new strategy for securing a positive ecosystem in Gibraltar is the utilisation of INTERPOL’s Global Rapid Intervention of Payments (I-GRIP) mechanism, which seeks to swiftly identify, freeze, and recover illicit funds before criminals can move them beyond reach.

The Commissioner of Police, Richard Ullger, stated at the time: “Financial crime is a growing threat, often involving international networks that seek to exploit legal and jurisdictional gaps. By joining forces with INTERPOL and integrating I-GRIP into our enforcement strategy, we are reinforcing our ability to disrupt criminal activities, giving our officers at the Economic Crime Unit another tool at their disposal.”

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Twelve Curacao operators reach out of court settlement over RG failures

An out of court settlement has been reached by 12 operators in Curacao over player protection shortcomings.

It was cited by the Public Prosecutor’s Office (PPO), investigating the case, that these operators fell short in terms of KYC procedures.

The operators at the centre of the case remain unidentified. However, it is reported that all involved in the case were accepting of the sanctions.

Poresecution in the case centres around player verification, with it being found that players were allowed to open accounts and deposit without any friction or verifying their identities.

Originally, 17 firms were targeted in the investigation, which was codenamed Operation Nebraska and spearheaded by the specialist police forces.

A statement from the office said: “The PPO sees several reasons to settle the matter out-of-court. Since the suspects are legal entities, it is unlikely — in the event they are proven guilty — that the criminal court will impose a penalty other than a fine.”

Continuing on its path of regulatory progress, Curacao governance recently revealed that several provisional licenses issued have been extended.

The decision applies to both Green Seal B2C entities and also to B2B license holders, with relevant parties now being ordered to ensure they are compliant with LOK requirements on 24 December 2025. Nonetheless, the Curacao Gaming Authority did lay out that not all operators will be granted the full six-month extension period, underpinning the importance of them showing progress when it comes to LOK standards.

There are a number of requirements that need to be implemented as a result of the policy, specifically around player verification and social responsibility.

These checks include age verification, player self-assessments, deposit limits and additional training for marketing partners and affiliates.

The new framework details that staff should be able to handle player interactions professionally and effectively, whilst also emphasising the importance of staff being able to recognise the signs of gambling distress and ensuring they can conduct sensitive and structured conversations with players.

Enforcement of significant self-exclusion protocols is also included in the framework, ordering operators to display clear self-exclusion guidance.

Central to the new framework is the advancement of efforts when it comes to AML protocols, as the country looks to eradicate bad actors within the B2C and B2B space.

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EGBA requests markets to step up long-term safer gambling policy

The European Gaming and Betting Association has highlighted record levels in player safety messaging and safety tool use in the past year as part of its fifth sustainability report.

However, the EGBA is calling on some national markets to step up their long-term policy vision to produce stronger enforcement against the black market, as well as stable and supportive regulatory frameworks.

Positive impact of personalised messages

The collective efforts of EGBA members are outlined in the Sustainability Report 2025, showcasing their contributions to safer gambling, social investment, and responsible business practices.

With the report, the EGBA spotlights their members’ contributions of €3.8bn in taxes to the European economy in 2024, while 100 million safety messages were sent to customers, and 26.7 million (69%) customers used safety tools, with half doing so voluntarily.

Maarten Haijer, Secretary General of EGBA, brought attention to the use of personalised messages, 28% of all messages, and how it is having a positive impact.

“This year’s report shows our members are not only positive contributors to Europe’s economy but also setting industry benchmarks for safer gambling,” said Haijer.

“We’re especially encouraged by the success of personalised safety messages, which our report shows to be positively impacting between 42% to 46% of customers showing high-risk behaviours. That’s genuinely meaningful progress that builds trust and helps raise standards across the wider industry.”

Safer gambling support

The Sustainability Report 2025 showcases the year-on-year data progression of online EGBA members related to social contributions, safer gambling promotion and tools, customers, employment and diversity, as well as energy and environment.

EGBA members include bet365, Betsson, Entain, evoke, FDJ United, Flutter, LeoVegas, Superbet, while its associate members are Aircash and Sumsub.

Most personalised safety messages are delivered to customers via pop-ups at 67%, followed by email (25%), other (7%) and phone calls (1%).

Following a personalised message, 21% of customers either activated or strengthened their safety tools in the past year. Deposit limits are the most popular tool used, utilised by 65% of customers who use tools voluntarily, but this is down from 70% in the previous year.

Time limits were used by 11% of customers, followed by other (7%), product blocks (5%) and self-exclusion for less than six months (6%), as well as more than six months (6%).

Safety tools are used the most by customers aged between 36-50 years (30%), followed by 26-35 years (28%), 18-25 years (21%), 51-65 years (17%) and 66 years or more (4%).

The number of employees who received safer gambling training also increased in comparison to the previous year, rising to 89% of all employees (more than 55,000 across online and land-based), up from 80%.

In total, €148.9m was contributed to research, education and treatment services to support gambling harm prevention in Europe, bringing the figure contributed over the past five years to €290m.

Regarding social contributions, €735m invested in European sports through sponsorships, fees, and streaming rights payments, with streaming rights accounting for the largest share at 62%, followed by sponsorships (27%) and levies/fees (11%).

Charities and community initiatives across Europe received €156.8m, representing a 4% yearly increase (2023: €151.4m).

Call to action

Yet, despite the highlighted progress being made, Haijer has issued a call to action, asking for stronger enforcement against the black market, as well as regulatory frameworks that are stable and supportive.

“Our members are showing that leadership in our industry is about more than commercial success – it’s about protecting players, supporting communities, and investing in Europe’s future,” Haijer added.

“But sustaining these achievements requires stable and supportive regulatory frameworks and stronger enforcement against black market operators based outside Europe, who threaten the safety of European citizens and contribute nothing to our societies.

“The regulated industry makes substantial investments, but we need a longer-term policy vision in some national markets.”

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