Addabbo adamant that insurance should cover gambling treatment costs

New York is the biggest sports betting market in the U.S. by a considerable margin. More than $16 billion in wagers have been placed on sports in the Empire State since the start of 2025 alone, close to double the total of the next-closest state.

As the market continues to grow in New York, not to mention the continuing efforts to legalize online casino and the plans for more land-based casinos in New York City, a prominent state senator wants to ensure insurance providers step up to the plate.

Sen. Joseph Addabbo filed Senate Bill S8352 this June, a measure that would mandate by law that insurance policies that provide medical or comprehensive coverage also cover outpatient services related to diagnosing and treating problem gambling. Addabbo’s bill would put gambling addiction on the same insurance footing as substance use disorder treatment, such as detoxification and rehabilitation.

“As we expand gaming in New York, whether it be mobile sports betting expansion or even the bigge..

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12-year-old BC resident sues Roblox, alleging ‘gambling-like mechanisms’

A 12-year-old child from British Columbia has sued online game creation platform Roblox, alleging that it is designed to be addictive and utilizes “gambling-like mechanisms.”

The Kamloops minor’s father filed the class-action claim in B.C. Supreme Court against Roblox Corp. and Roblox Canada Inc. last week on his child’s behalf, as first reported by CBC News.

“Roblox is designed and operates with structural features and gameplay mechanics that are recognized to be addictive, manipulative and financially exploitative,” alleged the filing, dated Sept. 18 and viewed by Canadian Gaming Business.

Roblox allows its users to create games for themselves and other users to play via Roblox Studio. Essentially a metaverse, it hosts a vast range of user-created games with various age limits. Players have virtual avatars and can chat with and connect with each other, among other options outside of the in-world games themselves. As of February 2025, the company claimed the platform has an average of 85 million daily active users.

Signs of addiction at a young age
The filing stated that the child has played Roblox since age five or six and now spends around two hours a day on it, using various technology platforms to do so.

The child, identified throughout the document as D.J., “exhibited signs of addiction” shortly after they first began playing the game at a young age, added the claim.

“Symptoms include but are not limited to anxiety, depression, irritability and mood swings, impaired concentration and memory, emotional instability, anti-social behaviour, loss of interest in other activities, fatigue and low energy, inappropriate behaviour and language and decreased social skills.”

The suit asserts that Roblox, with its supposed deliberately addictive design, targets children as a core demographic and that 40% of its users are 12 or younger.

While Roblox is free-to-play, players can buy and sell using the in-world Robux virtual currency, which can also be purchased with and exchanged for real-world money in some cases. There’s also a monthly subscription service, Roblox Premium, which offers registrants a monthly supply of Robux, discounts on purchasing items, more Robux per purchase, and the ability to trade limited items.

The class-action filing claims that D.J. has spent up to $500 purchasing Robux.

“Roblox does not simply allow microtransactions; it actively equips and incentivizes game creators with tools and monetization systems designed to drive increased spending by users.”

‘Functionally equivalent to gambling’
The lawsuit also took issue with the use of game mechanics like spin-the-wheel contests and mystery boxes. “These chance-based merchandising systems are functionally equivalent to gambling in that they exploit psychological vulnerabilities by leveraging randomized reward structures,” added the lawsuit.

It added that the in-game marketplace encourages speculative trading among minors who lack the financial and cognitive maturity to understand the risks associated with such transactions.

Ultimately, the plaintiffs argued that Roblox’s “harmful design elements” put its users, particularly those underage, at risk of developing recognized addictive gaming disorders. D.J. and his father filed on behalf of all Canadians who claim to be addicted to Roblox and all minors who’ve paid to join Roblox Premium, seeking damages and restrictions on Roblox’s marketing and operation in Canada.

The lawsuit’s claims need to be certified by a judge before it can proceed. A hearing is scheduled for Oct. 3.

“The question the court will ultimately have to decide is whether Roblox engaged in deceptive behavior that prevented users, children and their parents from understanding the risk that could befall users of Roblox, if it is found that Roblox was created in such a way that allowed users and children to become addicted to the platform,” Justin Giovannetti, a lawyer for Slater Vecchio LLP, which helped with the suit, told CBC.

Roblox asks California judge to toss another lawsuit
Roblox has faced legal challenges in the U.S., including one in California that the company asked a federal judge to throw out on Sept. 18, the same day the B.C. suit was filed. That suit alleged that Roblox facilitated gambling by children using its Robux in-house currency in virtual casinos created in the game’s metaverse and operated by third parties.

The California plaintiff claimed that Roblox knowingly allowed those third parties to accept wagers using Robux and charged a 30% fee to convert Robux used in the virtual casinos back into dollars.

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Gamstop finds nearly one-tenth of self-excluded gamblers use black market

Around 8% of Gamstop users have bet with unlicensed operators, according to an independent evaluation conducted by the UK self-exclusion service provider.

A challenge the charity has found itself having to address is the prevalence of black market websites and affiliate networks, with it having worked with the UK Gambling Commission (UKGC) to report illegal operators and remove promotional content.

Many of these websites deliberately market themselves as ‘non-Gamstop casinos’ or something similar, directly targeting the 600,000 people registered with Gamstop with an unlicensed gambling product. Gamstop states that around 8% of its users had used unlicensed operators.

As it stands, the prevalence of problem gambling in the UK – based on Commission statistics from the Gambling Survey for Great Britain – stands at 0.2%, with a further 1.2% of people at risk of ‘moderate harm’ according to the regulator.

Gamstop continues to see rising levels of engagement with its online self-exclusion service, however, with over 600,000 now registered to the system.

Upon taking leadership of the group, its new Chair, Chris Pond, has earmarked strengthening operational integration between the online GAMSTOP system and the betting shop-based MOSES system.

New leadership for a new era
Gamstop has asserted that the group has the chance to seize new opportunities in the country’s changing regulatory landscape.

Pond has officially taken over as Gamstop Chair from Jenny Watson CBE, who had served in the role for seven years. He assumes the role as the UK’s gambling charity sector enters a new era following the 2005 Gambling Act review.

A two-and-a-half-year process, the Gambling Act review concluded in April 2023 with a White Paper which, among other key measures, recommended the introduction of a statutory levy for gambling harm.

This will see operators make a mandatory yearly contribution to support research, education and treatment (RET), with the NHS taking over from GambleAware as the lead commissioner for charitable projects.

Pond remarked: “The Gamstop Group can play a key role in providing data and insights to inform research and policy and collaborating on prevention initiatives that align with national priorities.

“This is a moment to deepen our impact and reinforce our commitment to public protection, ensuring self-exclusion remains accessible, effective, and responsive to user needs.”

Raising awareness and building bridges
The new Chair has also emphasised a need to promote awareness of self-exclusion tools, particularly among vulnerable groups – though it has previously stated that it thinks most people in the UK are aware of the tools it offers.

This focus on ensuring awareness comes amid an acknowledgement from regulators and charities of the stigma many people suffering from gambling harm feel, which may affect their willingness to engage with said tools.

As Gamstop looks to meet head on not only the challenges of the coming years, but also the opportunities of a new regulatory era the organisation’s new leadership has stressed the importance of cultivating links with other organisations and sectors.

This includes, as mentioned above, the Gambling Commission, as well as financial services – the latter’s experience of data sharing of particular interest to Gamstop. This is something that has also been highlighted by the Commission itself.

Throughout the duration of the Gambling Act review the Commission reiterated on multiple occasions that betting could learn from financial services when it comes to data sharing. This has also been implemented into post-review policy to some extent, with the ‘financial risk checks’ affordability measures underpinned by Open Banking-enabled data sharing.

On top of this, it also wants to engage more with the sports sector. While the relationship between sports and betting in the UK has felt some pressure lately, with visibility in the Premier League set to shrink next year, sports still remains a useful way to engage with bettors.

“There is scope for data sharing and early intervention, where financial behaviour may signal risk; embedding self-exclusion tools into banking apps and platforms; and joint awareness campaigns to promote responsible gambling and financial wellbeing,” Pond remarked.

He added: “Reaching sports audiences is crucial. Football and other sports are closely linked to gambling advertising and sponsorship, and many fans may be at risk or know someone who is.

“By partnering with clubs and sports organisations, we can raise awareness in high-risk environments and promote positive messages about self-care and support.”

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Save the Children backs Romania gambling overhaul to stop youth fallout

The Romanian chapter of international NGO Save the Children has called for urgent reforms to protect minors against gambling addiction and harms, urging Romanian authorities to copy underage protections applied across EU states.

A study put forward by the organisation claimed that 14% of surveyed children admitted to having gambled at one point, while 40% of the total know of a peer who gambles. What’s more, seven out of 10 respondents said they’ve been made aware of gambling through public advertisements.

As a result, Save the Children has urged Romanian policymakers to act immediately and protect minors by introducing a number of gambling restrictions “in the following weeks or months”.

The reforms that the NGO is calling for include a blanket ban on advertising across all media outlets and in public, a ban on gambling promotions by celebrities and influencers, a minimum allowed distance between gaming halls and schools, raising the minimum age for players to 21, as well as strengthening Romania’s national self-exclusion system.

These were discussed at a Parliament roundtable where Save the Children representatives sat down with various public institutions, politicians, and child healthcare specialists.

Gabriela Alexandrescu, President of Save the Children Romania, said: “We must be aware of the real risks of gambling addiction and the destructive pathological behaviors it generates.

“It is imperative to completely eliminate gambling advertising, limit the spaces dedicated to these activities, and even prohibit gambling for people under 21.”

Adding to its case, the NGO said that similar restrictions were already being rolled out across other countries like Italy, Moldova, Belgium, and Greece.

“Save the Children recalls that other European states have already adopted similar measures: Italy and the Republic of Moldova have completely banned gambling advertising, and countries such as Belgium, Greece, Lithuania or Ukraine have raised the age threshold to 21 years.”

MP Raluca Turcan supported Alexandrescu’s position by commenting: “It is time to make better and firmer decisions. There are already several legislative initiatives in Parliament, but, for various reasons, they are blocked. I believe that we can no longer afford any delays.

“Gambling advertisements must not invade children’s space. It is vital to ban not only gaming halls, but also billboards and advertisements near schools, parks, playgrounds, campuses, hospitals or churches.”

Gambling sector on the case, bigger fish left to fry
While gambling is often being portrayed as the harbinger of risks to minors, it should also be noted that alcohol and cigarette consumption rates among Romanian youth are also worryingly high.

A 2024 report by the World Health Organisation (WHO) revealed that Romanians aged 15 and over consume an average of 17 litres of alcohol per year – with the global average being 5.5 litres.

Youth smoking rates in Romania are also among the highest in Europe, with a Youth Barometer 2024 study reporting that the share of young people who smoke has increased from 29% in 2018 to 41% in 2024.

Yet, gambling is the sector that appears to be making headlines on a daily basis. However, being a frequent target of such a high level of scrutiny, the gambling sector has become one of the most regulated opposite to popular beliefs.

In Romania specifically, some of the measures that Save the Children is calling for have already been looked at and assessed months prior.

For one, celebrities have already been banned from participating in gambling promotions thanks to a decree issued by the National Audiovisual Council back in June.

On the topic of self-exclusion, the licensed gambling market itself came forward to call for better regulation when Maarten Haijer, Secretary General of the European Gaming and Betting Association (EGBA), addressed the nation earlier in May.

2025 has seen Romania gambling hit by regulatory scandals, following the blowback of the €1bn auditing failure of the national regulator, ONJN.

Newly elected President Nicușor Dan has come under pressure from coalition partners to abolish the ONJN altogether and transfer oversight of gambling to a newly established regulatory authority with stronger governance and transparency safeguards.

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GGL urges action on surveillance of unaccountable German gambling market 

Glücksspiel (GGL), Germany’s Federal Gambling Authority, has warned the Bundesländer (federal states) to treat the threat of illegal online gambling as a serious public health risk.

The warning comes ahead of the GGL’s annual Gambling Addiction Action Day (24 September), with the regulator urging state agencies to scrutinise offers and advertising that promote unlicensed providers.

As Ronald Benter, CEO of the GGL, explained: “Illegal platforms do not offer effective player protection mechanisms. Anyone who plays there runs a significant risk of developing a gambling addiction.”

The Action Day is held under the patronage of Prof. Hendrik Streeck, the Federal Government’s Commissioner for Addiction and Drugs, and this year carries the motto “Gambling Harms – Recognise, Name, Avoid.”

The 2025 campaign includes a symposium for state authorities to exchange best practices in treating gambling harm, while also reminding consumers to consult the GGL’s whitelist of licensed operators under the Fourth Interstate Gambling Treaty (GlüNeuRStV).

Commissioner rings alarm on Gambling Addiction
As patron of the campaign, Prof Streeck used the Action Day to provide a stark update on gambling addiction. He noted that 1.3–1.4 million adults are already addicted, with a further 3.5 million at risk.

Around 600,000 minors live with at least one gambling-addicted parent, facing neglect, depression, anxiety, and financial insecurity. Streeck warned that gambling disorder remains one of Germany’s most common addictions, often hidden for years and devastating for families.

Yet headline figures mask a deeper challenge. Experts agree that Germany has significant liabilities in how it measures and interprets gambling harm. There is no academic consensus on how to separate play on licensed versus unlicensed sites, or how to quantify the true social cost.

GlüNeuRStV has no accountability
Nearly three years since the GlüStV 2021 came into force, the federal regime remains troubled by divisions on data and exposure to black market threats.

The GGL’s Third Annual Activity Report estimated that unlicensed operators accounted for 25% of the online gambling market in 2024. Official figures put total legal stakes at €8.2bn, up slightly from €7.9bn the year before.

For the German Sports Betting Association (DSWV), this represented long-overdue transparency but not accuracy. Chairman Mathias Dahms argued the black market share is far higher, “exceeding 50%” according to studies such as the influential Schnabl report.

One alarming statistic was that the number of illegal German-language sports betting websites jumped 36% from 281 to 382 in a year, against just 34 licensed sites on the GGL whitelist.

“The ratio of legal to illegal sites is around 1 to 11,” Dahms said. “Illegal providers benefit from offering wider markets, especially in live betting, which is immensely popular. This is precisely why many users switch.”

The dispute reflects a broader question over Germany’s restrictive model. Licensed operators are bound by stringent rules including €1 maximum stakes on online slots, strict deposit caps, narrow bet types and heavy ad restrictions.

Critics argue that these restrictions make the legal market less appealing. By contrast, illegal sites exploit demand for in-play betting and broader wagering options.

This gap undermines channelisation, the treaty’s core goal of steering players into the regulated market. Critics say that since GlüNeuRStV’s inception, true accountability has been paused, with conflicting statistics fuelling a stalemate between regulator and industry.

GGL hands tied
The GGL, for its part, has pressed ahead with enforcement. Since 2023 it has implemented geo-blocking under the EU Digital Services Act, expanded payment blocking, and lobbied Google to restrict ads to licensed operators. But enforcement is resource-intensive: by late 2024 the GGL was defending 189 lawsuits, many brought by operators challenging licence decisions and restrictions.

The regulator leans heavily on the GlüNeuRStV Atlas compiled by the University of Bremen, but these figures are refuted by the German Online Casino Association (DOCV), which argues they understate the black market and misrepresent consumer behaviour.

Anxieties on Interstate direction
Underlying these disputes is a constitutional reality: the GGL enforces, but cannot legislate. Any reform — whether on advertising, sponsorship, deposit limits or product scope — requires Bundestag approval, and political opinion remains divided.

Betting on amateur football has already triggered state-level disputes over integrity and oversight, while also prompting operators like Interwetten to pull wagering markets on amateur sports.

Looking ahead, 2026 is expected to bring a federal law on gambling advertising and sponsorship, likely the next battleground. Until then, both sides invoke player protection: the GGL through uniform restrictions, and the DSWV by demanding a legal market strong enough to outcompete the black market.

As Dahms put it: “With this figure, the GGL is creating more transparency for the market and the public. Fact-based debates are only possible if we have access to reliable official figures—we expressly welcome this step.”

Clarity has not yet delivered consensus. Germany’s online gambling market remains a divided house, with addiction concerns, black market leakage, and regulatory rigidity leaving the future of the Interstate model uncertain.

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Danish Tax Minister begins negotiations on gambling advertising overhaul

In Denmark, Tax Minister Rasmus Stoklund has begun negotiations with parties of the Folketinget (General Assembly) to implement new gambling laws.

Discussions are set to focus on measures to curb gambling advertising a debate that has long divided Denmark’s political spectrum. This debate has centred on the scale of potential restrictions, with several ministers backing an outright blanket ban.

Rasmus Stoklund: Denmark
Ministerial commitment

Ahead of the negotiations, Stoklund issued a public statement affirming the government’s commitment to finding a workable resolution that both protects consumers and balances the interests of the state and licensed operators. His PR stressed that “the marketing culture has become too aggressive” and that reform was now unavoidable.

“We all experience this when we watch a football match on TV. The marketing culture has become too aggressive, and it is of course something I will discuss with the parties in the Danish Parliament,” said Rasmus Stoklund, confirming that a whistle-to-whistle ban on advertising during sports broadcasts would be part of his proposals.

The Tax Minister set out five core objectives in his PR:

Tone down aggressive marketing – tackle the saturation of gambling adverts, especially around televised sports.

Introduce whistle-to-whistle ban – prohibit gambling ads during live sports broadcasts.

Strengthen prevention – reduce the number of Danes developing gambling problems.

Improve treatment – allocate more funds and resources for facilities supporting people with gambling addiction.

Protect young people – ensure stronger safeguards for children and adolescents exposed to gambling risks.

Consensus: Gambling Act too broad
Despite political differences, parties across the Folketinget share a view that the current Gambling Act is too broad in its definition of marketing rules. At present, licensed operators are bound by the Danish Act on Gambling and the Danish Marketing Practices Act.

At present, Gambling ads in Denmark must comply with both gambling legislation and the Marketing Act. Rules require a truthful presentation of winning chances, ban targeting under-18s, prohibit misleading celebrity endorsements, and forbid suggesting that gambling solves financial or social problems.

As the Danish Gambling Authority reminds: “Gambling operators, who hold licences to provide gambling in Denmark, must comply with the rules on marketing stipulated in the Danish Act on Gambling. Furthermore, the marketing must also be in accordance with the Danish Marketing Practices Act.”

However, MPs argue that the vague definitions and limited enforcement powers leave gaps that operators have exploited — leading to what critics describe as a near-constant bombardment of gambling messaging across Danish media.

Media has lost control
Official figures from Danish media networks reveal the scale of coverage and concerns. In 2024, Denmark saw more than 767,000 gambling adverts aired across TV and radio, equating to an average of 2,100 per day — a fivefold increase since the market was liberalised in 2012.

Critics accuse operators of a “carpet bombing” approach, particularly during televised football matches, with opponents warning that such saturation risks normalising gambling for young audiences.

The issue has become a flashpoint in public debate, with lawmakers warning that existing laws no longer reflect today’s advertising landscape.

Tough negotiations
Negotiations on final measures will not be easy. Opposition parties, including the Social Liberals (R) and the Socialist People’s Party (SF), are urging faster and tougher action than the government appears ready to deliver.

The urgency is underscored by research showing that around 500,000 Danes experience some degree of gambling-related harm, with an estimated 29,500 classified as problem gamblers — a rate that critics say reflects the long-term impact of Denmark’s liberalised gambling market.

Samira Nawa (R), tax spokesperson for the Danish Social Liberal Party, criticised the current framework: “The liberal gambling market has left us exposed. I would very much like to, once and for all, do away with gambling advertising. This is our opportunity to put an end to it, and I hope the ministry has explored every possibility to tighten the rules.”

SF deputy chairman of the Tax Committee, Sigurd Agersnap, was equally blunt: “It is embarrassing that so much time has passed while the advertising push from the industry has only grown stronger. The liberalised market has normalised gambling in everyday life — and now we are paying the price.”

Other concerns point to the growing popularity of online casino games, highlighted by recent market reports from the Danish Gambling Authority. In 2024 alone, online casinos generated more than DKK 4bn in gross gaming revenue (GGR), overtaking lotteries and betting as the leading source of player spend.

Ministers of Danish Conservatives (DKF) argue the trend demands a regulatory response of the highest-risk gambling category, given its constant accessibility and higher association with problem gambling, and that direct restrictions need to be considered.

2026 outlook
With negotiations underway, all eyes are on the government’s legislative catalogue, which has promised proposals to limit advertising and enhance player protections by February.

Yet uncertainty remains over whether Stoklund will push for bold measures such as a whistle-to-whistle TV ban, or settle on a political compromise more palatable to Denmark’s liberal coalition partners.

The SVM coalition government has faced mounting criticism over its inaction in dealing with the surge of gambling advertising. Prime Minister Mette Frederiksen’s cabinet has now moved to reassure both parliaments that new restrictions will be applied, with Stoklund tasked to deliver a strengthened framework for gambling advertising in the coming months.

Stoklund is the sixth government minister since 2019 to pledge a review of gambling regulation — yet so far, successive cabinets have failed to deliver concrete resolutions.

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Is Vietnam edging closer to a new era of regulation? 

Vietnam could be shifting towards a new approach to gambling regulation as local media reports suggest two land based casinos could be set to open to local players.

Frameworks are strict when it comes to limitations on local residents gambling. Currently, casinos, online betting and sports betting remain illegal for Vietnamese citizens.

However, there have been pilot programs launched that are enabling locals to gamble in these venues, with these pilot programs being expanded for a further five years.

The Grand Ho Tram and Van Don Integrated Resort are the two resorts at the centre of the pilot program’s expansion.

In order to ensure the financial viability of each entrant, the Ministry of Finance has put forward entry fees of VND 2.5 million (approximately $100 USD) for each 24-hour period of casino access, as well as VND 50 million (approximately $2,000 USD) for a monthly pass.

The pilot expansion will require final sign off from Vietnam’s Prime Minister, Pham Minh Chính and the country’s Minister of Finance.

This is a similar approach taken to that of Singapore, a framework that by many is considered the gold standard in Asia.

It marks the continued evolution of the country’s decree on gambling, with it also ensuring that, in order to strengthen the links of firms in the country, with local laws and market development, foreign online game suppliers must have a presence in the region.

There are also stringent age verification and surveillance frameworks placed upon casinos at the centre of the pilot program expansion.

Vietnam’s Corona Resort & Casino in Phu Quoc was previously utilised as part of the trial for enabling local residents to gamble. Whilst results for this trial were significantly limited by COVID, it is reported that the resort could be enabled to take on the permanent inclusion of local players.

This is a move that further underpins that evolution of the gambling framework and the country’s shifting stance when it comes to casinos.

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Government not combating military gambling disorders, says auditor

A new report from the supreme auditor agency for the federal government has warned that not enough is being done to prevent and protect against military members suffering gambling problems.

A report from the Government Accountability Office (GAO) published Sept. 22 provided recommendations for the Department of Defense (DOD) after finding that updated guidance for treating military gambling problems is not being adequately implemented.

The GAO noted that the DOD revised its instructions on substance use to include gambling disorder in January and outlined steps the department and military services should take to help tackle the issue.

However, it determined that the guidance did not properly identify which parties should be responsible for implementing the guidance, leading to a gap between theory and practice.

“The instruction does not identify a party responsible for implementation of certain tasks such as designating staff who will be trained to prevent, assess, diagnose and tr..

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Underdog first US gaming operator to adopt Sportradar’s RG AI tool

Underdog has become the first U.S. gaming operator to sign on to use Bettor Sense, the AI-powered responsible gaming tool offered by Sportradar.

Through a new partnership announced Sept. 24, Underdog will integrate the player protection and well-being program. Bettor Sense, which Sportradar launched in July of this year, identifies high-risk players exhibiting problem gambling behavior. It also offers Underdog users access to care services from evidence-based treatment provider Birches Health.

Sportradar says that this results in a comprehensive approach that meets the industry’s rising expectations of how operators protect their players. The idea is to allow online gaming companies to take a proactive approach to detecting early signs of gambling-related risk and facilitate personalized interventions to protect users.

Bettor Sense allows operators to efficiently monitor players via continuous tracking, real-time risk score checks and clear analysis of player profiles to identify a..

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