Europe

KSA finds problem with problem gambling standards 

Dutch problem gamblers are rarely contacted by operators, the Kansspelautoriteit (KSA) regulatory authority has revealed via a new target group study.

The regulator examined a small pool of 139 people in care registered with AGOG, a Dutch NGO that provides specialised treatment to problem gamblers. The group represented 70% of participants in AGOG self-help groups taking place in the fall of 2024.

Results from this isolated group have shown ineffective operator intervention among the majority of surveyed players, despite them exhibiting signs of risky behaviour.

A total of 83% of survey participants have never received a ban, while 68% have said they’ve never been engaged in a meaningful problem gambling conversation by operators.

Those who said they’ve been subjected to intervention action by operators reported that it usually does not lead to changes in behaviour, raising the question about the effectiveness of current measures.

Looking into the demographics of the AGOG-registered problem gamblers, the KSA revealed that 81% have started gambling before the age of 24, while 46% have admitted to starting before they turned 18.

While arcades and land-based casinos were present in the responses, online remains the dominant gambling vertical. This is a reflection of the fact that a large part of the respondents have gambled on both legal and illegal platforms.

A contributing factor for the black market migration is that players already on the Cruks national self-exclusion list are still willing to gamble, but can no longer access legal websites.

Everybody’s different
While the majority of respondents reported personal struggles as a result of their problematic behaviour, the scope and nature of experienced problems varied across the board.
When it comes to financial losses, for example, the KSA reported that half of those surveyed lost more than €50k, while a quarter had to say goodbye to less than €1k.
“This shows that not everyone with a gambling problem suffers big losses, but the longer someone gambles, the greater the loss often is,” the regulator said.
The good news, if any, is that almost all of the people questioned have recognised their own problem behaviour, such as the urge to win back losses, the need to gamble daily, and the increase in the amounts they wager.
More than half of those who joined AGOG in the past two years have since stopped gambling altogether.
However, the regulator added that the temptation to start playing again remains quite high, driven by advertisements and common behaviour within their social circles, among others.
And while the survey’s small target group is far from being representative of the problem gambling picture in the Netherlands, the KSA states that it intends to utilise its findings to further strengthen the market’s supervision to increase player protection.

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GambleAware highlights National Lottery’s failure to signpost treatment services

The National Lottery faces increased pressure to signpost problem gambling treatment support services, as a mandatory requirement of its marketing campaigns and products.

The demand is led by GambleAware, which believes that the National Lottery has lagged in its efforts to support problem gambling treatment services and raise awareness of gambling harms to an audience of eight million people playing National Lottery draws each week.

New research by GambleAware warns that up to 600,000 lottery customers may be experiencing problem gambling. That figure, combined with the Lottery’s mass-market reach, has prompted calls for immediate reforms to ensure it no longer stands apart from other gambling incumbents when it comes to signposting support services.

Despite its status as a lower-risk form of gambling, campaigners are adamant that the lottery |”is not risk-free”. New data from GambleAware’s forthcoming 2024 Annual Treatment and Support Survey, conducted by YouGov with nearly 18,000 UK adults, reveals a decisive public mood:

84% of the public acknowledge the Lottery is a form of gambling;

46% disagree that its products are harmless;

74% want clear support information on products;

69% believe advertising should direct players to support services like GambleAware.

The charity warns that the National Lottery’s failure to implement signposting across physical and digital touchpoints from scratchcards to app-based instant wins leaves it an “outlier” in a gambling landscape that is increasingly focused on duty of care and public health risks..

“When I gave up gambling and self-excluded myself from places I could gamble, the one thing I couldn’t bar myself from was playing the lottery in shops,” said one woman with lived experience of harm.

“In my early recovery, I bought £450 worth of scratch cards. Later, I moved to online instant games with jackpot prizes that looked and sounded like fruit machines. I was lured in, and I know others who’ve had similar experiences. Putting support information on tickets and cards would help so much.”

Another respondent described financial hardship triggered by unchecked app-based spending: “I got a bit of a habit with the instant scratch cards on the app… it did lead me into financial difficulty; I wasn’t able to buy food for about a week because I’d spent the food shopping money on scratch cards.”

The concerns have long-standing political support. A 2022 report by the House of Commons Culture, Media and Sport Select Committee explicitly recommended the Lottery introduce signposting to services such as the National Gambling Helpline a move still not actioned by Allwyn UK, the Lottery’s current operator.

Andy Boucher: GambleAware
Andy Boucher, Chair of Trustees at GambleAware, said the National Lottery must show the same level of responsibility as others:

“We recognise the great work the National Lottery has done supporting a range of worthy causes over many years. In the public’s mind, it is there to do good in the community, and so we believe it is also the right thing for it to look after the people who play the National Lottery.

“Allwyn has previously stated that ‘player safety is our top priority’. It must now live up to those words and play a critical role in protecting people from gambling harms, which are a serious public health issue that can drive societal inequalities, worsen mental health issues, and increase pressure on our overburdened health system.”

Frontline treatment providers are also backing the call. Ian Semel, CEO of Breakeven, a member of the National Gambling Support Network, said:

“At Breakeven, we’ve delivered support for over 20 years. Around 11% of clients who came to us in 2024 disclosed that the National Lottery or scratch cards were causing them gambling harm.

That’s why we’ve joined the call for the Lottery to signpost to support services like us. People need to know where to get help — the moment they realise they might be at risk.”

The campaign places the issue of signposting at the intersection of corporate responsibility, public health, and the regulatory credibility of Allwyn UK.

Campaigners demand urgent changes due to no specific reforms being applied to the National Lottery as part of the Gambling Review’s White Paper, published in April 2023.

As of February 2024, Allwyn UK has formally assumed stewardship of the National Lottery, overseeing the new 10-year licence.

The new steward expressed its support for key government interventions introduced in 2021 to raise the minimum age for all National Lottery products to 18, which came into legal effect on 22 April 2021, banning the sales to under-18s of Lottery, EuroMillions, scratch cards and Set-4-life games on retail and online platforms.

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Romania tightens celebrity gambling promotion rules

Romania’s National Audiovisual Council (CNA) has prohibited celebrities from participating in gambling promotions.

The decision was unanimously approved by the watchdog during a public session held on 26 June, where figureheads amended the Audiovisual Regulatory Code to include a ban on celebrity appearances in gambling adverts across TV. radio, and online.

As quoted by Romanian media outlet PaginaDeMedia, the changes read: “It is prohibited to broadcast advertising for gambling in which public, cultural, scientific, sports personalities or other individuals who, due to their online notoriety, may encourage participation in such games, are present.”

Celebrities previously featured in gambling ad campaigns include football players like Florin Răducioiu, Răzvan Raț, and Ilie Dumitrescu, together with famous singers like Antonia, Lora, and Alex Velea.

This will no longer be possible after the updated framework comes into force within three months of the vote’s date.

As expected, the vote did not go without some resistance from the gambling sector and relevant stakeholders. Interested groups tried to submit draft provisions that would avoid a full-on ban.

Requests made to the CNA mainly revolved around allowing celebrities to participate in social responsibility campaigns, as proposed by Winbet, Kaizen Gaming, the Romanian Football Federation, and the Federation of Gambling Organisers. They were all rejected.

As part of the new legislation, on-demand streaming services will also have to comply with the new rules, which are directed towards reducing the influence of gambling ads on children.

The changes come at a turbulent time for the Romanian gambling sector, with the national regulator ONJN under fire over €900m missing in tax fees.

Headed by a new President as a result of the fallout, the gambling authority is now on a crusade to strengthen player safety standards within the Romanian market, which includes a rework of the national self-exclusion scheme.

In addition, the regulator recently asked Meta and Google to aid its efforts against online promotions of black market operators.

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New algorithm to lead Spain’s player protection charge following operator failures

Spain’s regulator has blamed significant operator player protection failures for the need to overhaul problem gambler detection systems in the country.

Mikel Arana, Director General of the Directorate General of the Regulation of Gambling (DGOJ), revealed at the Gaming in Spain Conference that very few of the country’s operators are implementing the detection systems mandated under the Royal Decree that governs gambling in Spain.

“We have seen that from 50 operators, around 38 have [no] risky players, which is hard to believe,” he explained.

Arana offered a behind-the-scenes insight into the responsible gambling algorithm that will step in to lead Spain’s player protection evolution, revealing the extensive picture being painted of players who engage with gambling in the country.

The data-driven tool is designed to be applied universally across Spain’s operators – as part of a strengthened approach to player protection

“The goal is to define an algorithm capable of distinguishing between two groups of players, regular players and risky players,” explained Arana. “To this end, we requested the authorisation of 506 individuals with a medical diagnosis of gambling disorder, whose complete gambling histories were available at the DGOJ.”

Following the analysis, the DGOJ was able to identify nine distinct groups of players and 81 variables that indicated problem gambling behaviours.

For example, some players spent significant amounts of time thinking about gambling even after placing themselves on a self-exclusion register. Meanwhile, others displayed trends of repeated deposits following losses.

At present, the DGOJ believes the algorithm is 80% accurate in correctly identifying risky players.

Ahead of finalisation, and boosted by a recently announced €1m research grant, the organisation is working with experts to validate the model and improve the system. Once complete, which is expected to be in March 2026, the use of the algorithm will be mandatory for all operators in the Spanish market.

When questioned, Arana confirmed that the identification of a risky player does not mean that they will be automatically prevented from gambling. Instead, depending on player behaviour, operators will be required to undertake actions such as contacting the player about their behaviour and not sending promotions to that player.

Sweeping regulatory changes

Alongside the government-backed algorithm, operators in Spain are also facing reforms of advertising restrictions and cross-platform deposit limits.

Currently, Spain enforces per-operator deposit limits of €600 daily, €1,500 weekly and €3,000 monthly. However, proposals are seeking to change this so that the limits are calculated across all the accounts a player uses.

In light of the changes, industry experts have warned that such stringent measures must be complemented by an efficient player experience to keep the market more competitive and stop players migrating to the black market.

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GambleAware: eradicating stigma faced by women experiencing gambling harm

GambleAware has spotlighted those who are most at risk of experiencing stigma related to gambling harms.

Commissioned by the gambling support charity, the newly-released research project revealed that women were one of several demographics that are most at risk of experiencing gambling harms stigma, as support catered for women has taken a long time to arrive.

Women also experienced another layer of stigma as “their experiences did not align with the traditional stereotype of a male gambler”.

Other demographics more likely to face greater stigma due to experiencing gambling harms include young people, single people, people with children, people from minority ethnic groups, people from religious groups and people with alcohol and drug-related difficulties.

Tracy Madlin, who has experience of gambling harms, said: “Gambling harms had a terrible effect on my life for many years. But it was really hard for me to reach out for help because of people not understanding gambling harms and there being a stigma around them.

“This made me worried that I was going to be judged if I opened up. I think things wouldn’t have gotten so bad for me if there hadn’t been that stigma around it and I would have been able to get help earlier.

“It was particularly hard for me as a woman, because women who are experiencing gambling harms are seen differently to men in the same situation. I was a mum and a homemaker, so people saw me in a certain way and wouldn’t have expected that I would have been experiencing gambling harm.

“Even when I did reach out for help, I found that there wasn’t much specifically for women. When I first walked into a fellowship looking for help, there were 54 men, and I was the only woman. Now I help run female-preferred groups, but it’s taken a long time to get this kind of help for women.”

Gambling harms stigma research

The studies also revealed how those who are subject to gambling harms stigma can suffer from poor mental health, depression, stress, a lack of self-esteem, reduced confidence and in some cases self-harm.

GambleAware added that the research highlights why stigma campaigns, such as the one launched by the charity back in April this year, are important as they challenge stigmatisation and help people who are suffering to reach out for support.

The research project – published across four reports through the combined efforts of the National Centre for Social Research (NatCen), the University of Wolverhampton, Liverpool John Moores University and Magenta Research – examines how people in Britain who experience gambling harm are stigmatised and discriminated against.

Here are links to each of the four reports: Quantitative, Qualitative, Synthesis and Discourse.

Analysis was conducted of naturalistic data from online peer support forums, alongside a nationally representative survey of 3,567 people in Great Britain (including people with varying levels of experience of gambling harms).

35 people with gambling harms lived experience were also interviewed, as well as 24 people from groups who had come into contact with people who experience gambling harms, in addition to a discourse analysis exploring how people experiencing gambling harms are presented and perceived in public spaces, such as the media.

Game type and social stigma

The research project found that in-person gambling was associated with higher experienced stigma than online gambling, likely due to it being “a more visible means of gambling”.

In-person betting on football and gaming machines were associated with relatively high levels of experienced stigma, while playing the National Lottery was the least associated with experiences of stigma.

Some participants with experience of gambling harms felt judged and excluded by their family and friends, felt they lost respect in social circles and experienced long periods of estrangement from loved ones.

This resulted in social exclusion for many impacted by gambling harms to various degrees, from no longer receiving messages from family to not speaking to family for several years, contributing to stress, depression, low mood and poor overall mental health.

Previous research from the charity showed that stigma and shame stopped people who suffered from gambling harms from seeking help, as 28% of people who experience problems with gambling hide their activities from their family and friends, while 24% who experience the most serious harm do not seek support due to shame or embarrassment.

“This research shows the devastating impact stigma can have on people’s lives and their mental health,” commented Zoë Osmond OBE, Chief Executive of GambleAware.

“Gambling harms can affect anyone, so we all need to work to remove some of the myths and misconceptions that lead people to judge or discriminate against people experiencing these harms.

“Stigma and the fear of being judged is a powerful barrier which stops people coming forward to get much-needed help, so we need to minimise it and ensure people can feel able to be open with friends and family and others around them.”

Perception

The research project also examined how the general public perceives gambling harms, highlighting that while 90% of people said they would be friends with someone who gambles without issue, the figure drops to 70% when being friends with someone experiencing gambling harms.

In addition, 83% said they would be comfortable working closely with someone who gambled without harm, but the figure declines again to 58% for working with someone experiencing gambling harm.

Research participants felt that the media could do more to change the perception of gambling harms by having more discussions on the variety of harms people who gamble might experience, as well as showing people who have overcome such harms.

However, participants also highlighted how coverage of celebrities sharing their stories of gambling harm in the media helped to raise awareness and understanding of gambling harms in society, reducing stigma.

The gambling industry was also scrutinised for its advertising, as “people with lived experience spoke of being ‘bombarded’ by gambling advertisements, which they felt contributed to stigma” by perceiving gambling as “acceptable, fun and safe”.

The report stated that this contributes to the idea that “most people who gamble do so responsibly, and a few ‘stupid’ individuals are ‘ruining’ it for everyone else”, creating an “us versus them narrative” and leading to the perception of individuals with gambling harms being “a flawed minority”.

Research also suggested that those working in the gambling industry “may be particularly prone to holding stigmatising views about people who experience gambling harms – perhaps due to endorsement of narratives around ‘individual responsibility’ for gambling harms”.

Education

Recommendations on reducing gambling harms stigma were also provided.

This included increasing education on the topic for the public, young people and professionals (such as those working in the NHS or criminal justice system), more employment practices for tackling gambling harm stigma and discrimination, as well as additional research into developing interventions to reduce public and self-stigma.

Educational campaigns were also highlighted to challenge gambling harms stigma beliefs, framing it as a public health issue, emphasising the industry’s responsibility, involving individuals with lived experience in the development and implementation of interventions, as well as avoiding using stigmatising language in public discourse.

Professor Joanne Lloyd, the research project lead at the University of Wolverhampton, noted: “This research demonstrates how detrimental stigma can be for people who experience gambling harms, and highlights how important it is to challenge it.

“We hope that the insights we have gained into how a range of individual and societal factors increase the risk of stigma and associated harm can help direct educational interventions to reduce this harm.”

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UK sector lashes out at BBC over player safety failure reports

John Bollom, President of UK industry trade body Bacta, has hit back at the recent BBC probe into land-based player safety standards.

Bollom called a recent BBC investigation “unrepresentative”, after an undercover reporter was allegedly allowed to play across a number of Adult Gaming Centres (AGCs) in South England despite self-excluding themselves.

Player protection policies mandated by the UK Gambling Commission (UKGC) state that those on the self-excluded registry must be revoked access to AGCs within a 1km radius, or more if they decide to expand it.

Bacta’s President did not outright deny the results however, instead focusing on the fact that the industry must collectively address such scenarios to ensure appropriate actions are taken in a timely manner.

“This week has shown the glee with which our critics seize upon any perceived lapse in this [player] protection. It means we all have to pull together to ensure all loopholes are tightened, that supervision is vigilant, and action is taken without hesitation.

“A multi-operator, self-exclusion system must be in place in every venue, offering customers the ability to self-exclude from facilities for the same type of gambling in the locality.

“Operators must ensure staff operate the system. Colleagues must be able to access a tablet or other device and be able to carry out self-exclusions in the venue on that device. Staff must look at the pictures of self-excluders every day, and react appropriately when one enters the venue.

“When we make mistakes we need to fix them.”

Bollom channels inner Myth Busters
Bacta’s President also took a defensive stance against recently raised concerns that land-based venues are strategically being opened across poverty-stricken areas – essentially calling them myths.

Addressing criticism that AGCs are becoming more prevalent within UK society, Bollom countered by quoting UKGC data that shows AGCs down by 35% since 2011.

Another widespread belief that can be often heard from industry opponents is that AGCs have extended operating hours to gain more financially. Bollom was again quick to slam this claim, arguing that much of the UK workforce are night shift workers, which requires AGCs to operate during early morning hours as well.

And lastly, he hit back at claims that problem gambling rates are quickly rising among consumers. Once again quoting UKGC data, Bollom referenced to the Problem Gambling Severity Index (PGSI).

The PGSI is a tool used as part of the UKGC’s Gambling Survey of Great Britain (GSGB) to monitor gambling rates across the country. Recent estimates have shown that risk rates levitate between the 0.3 and the 0.7 percentage mark.

However, there have been previous calls for the UKGC to improve its data collection policies in order to build back confidence in the survey.

Local powers still on edge
The biggest pushback against AGCs in recent months was a joint letter by 39 local governments addressed to the DCMS calling for more powers within mayors’ hands when it comes to AGC planning applications. All of the points raised by Bollom were used as arguments by the councils, but they were arguing the other sides of the issues.

And while 39 councils collectively calling for action is certainly hard to ignore, it remains to be seen whether this will have any effects on UK gambling policy, as the country is already actively implementing recommendations from a now done-and-dusted Gambling Act Review White Paper.

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Gambling Commission ‘concerned’ by BBC gambling centre probe

The UK Gambling Commission (UKGC) has launched an investigation after a BBC report revealed stark compliance failures at gambling venues in the UK.

An undercover operation undertaken by File on 4 Investigates found that a BBC reporter who had placed himself on a self-exclusion register was able to play on slot machines at four out of five Adult Gaming Centres (AGCs) he entered in Portsmouth, England.

Once signed up to a self-exclusion scheme at an AGC, a player’s image should be shared among similar venues within a 1km radius, and any players on the list should be prevented from playing. This distance can be extended further by calling a helpline.

“We take protecting consumers extremely seriously,” a Gambling Commission spokesperson told iGaming Expert. “The results of this BBC investigation are very concerning, and we will be taking urgent steps to investigate what has happened.”

According to the BBC, two of the venues the reporter entered were not signed up to a self-exclusion scheme, breaching one of the conditions of their gaming licence. They have since begun working with a self-exclusion scheme.

There are two self-exclusion schemes that AGCs can join. One called SmartExclusion and another run by Bacta, the trade body for AGC venues.

The UKGC notes that local authorities are responsible for licensing such premises, and part of the licensing fee they charge is used to inspect gambling businesses in regards to their compliance with responsible gambling measures.

Within the BBC report, Tim Miller, Executive Director of the UKGC, committed to “double down” on efforts to ensure that these checks are performed.

“Most of all, we do need to see inspections of those properties,” he told the BBC. “They’re not onerous, for just checking that what [AGCs are] actually doing is what they’re meant to do, and they’re not doing stuff which is marginally illegal.”

AGC scrutiny escalates

These damming findings come at a time when such gambling venues are facing increasing scrutiny from local authorities, who accuse AGCs of targeting the poorest areas of the UK.

In April, a letter addressed to DCMS Secretary Lisa Nandy expressed fear that local communities are being overwhelmed by “24-hour slot shops”.

36 councils and two mayors, including Greater Manchester Mayor Andy Burnham, signed the letter calling for “key reforms of the Gambling Act”, which they believe has overlooked community-level concerns about gambling harms.

In particular, leaders are demanding greater local authority control over granting gambling licences to venues.

Cllr Muhammed Butt, Leader of Brent Council and author of the letter, commented: “Communities like Brent are experiencing a surge of land-based gambling operators spreading along our high streets, seemingly targeting areas of higher deprivation to maximise profits. The alarming concentration of these premises often faces strong community opposition, as well as concerns from public health and community safety officials.

“But despite this shared opposition among residents, police, and politicians, councils have found themselves effectively powerless to intervene. The current statutory ‘Aim to Permit’ duty severely restricts a council’s ability to block the opening of additional gambling venues, even when the community is unequivocally against it.”

Concerning compliance failures

Within the BBC report, gamblers shared their own experience of the failings of staff at AGCs.

One gambler spoken to as part of the investigation revealed that a member of staff at an AGC offered to show her how to remove a block on her bank account that she had put in place to prevent her from making transactions at gambling venues.

Meanwhile, the report also spoke to the family of a woman whose problem gambling activity sparked UKGC intervention against Merkur Slots UK Limited.

In February, the operator was handed a £95,450 fine for failing to interact with the customer, who lost £1,981 across two gaming sessions at its AGC in Stockport.

According to the UKGC’s Licence Conditions and Codes of Practice (LCCP), premises-based businesses such as Merkur are obligated to interact with customers to minimise the risk of customers experiencing gambling harm.

The UKGC noted at the time of announcing the penalty, Merkur had taken action to correct the compliance failure at the store in question.

“We urge anyone with concerns to report potential breaches of our rules through our confidential report line as soon as they can,” advised the UKGC spokesperson.

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MGA issues vehement defence against EU 

The MGA has asserted its belief that Bill 55 does not shield Maltese operators from EU courts following the escalation of the dispute between the EU and Malta.

A formal notice was filed by the European Commission questioning whether the bill complied with European regulations. However, the MGA has staunchly defended the bill, emphasising that it doesn’t impose a blanket ban on enforcing European judgments against Maltese-licensed gaming companies.

The MGA emphasised that as a Member State, Malta has “consistently maintained the position that its gaming regulatory framework is in line with the principles established by the Court of Justice of the European Union (CJEU)”. Specifically around competition laws and the fundamental freedoms enshrined in the Treaty on the Functioning of the European Union (TFEU).

Consequently, the MGA reiterates that Article 56A of the Gaming Act does not introduce new or separate grounds for refusing the recognition or enforcement of judgments beyond those already set out in Regulation (EU) 1215/2012. Rather, it codifies into law Malta’s long-standing public policy on gaming matters. The MGA will continue to support the Maltese Government in engaging in open and constructive dialogue with the European Commission.

A letter issued by the EC stated that it considers the Maltese legislation as a shield from litigation from other EU states, something the MGA vehemently denies.

An MGA statement defended the bill as the regulatory body underpinned its belief that any unjustified restrictions on the freedom to provide services and the freedom of establishment within the EU internal market run directly counter to the case law of the CJEU.

The MGA concluded its defence by outlining that Article 56A of the Gaming Act “does not introduce new or separate grounds for refusing the recognition or enforcement of judgments beyond those already set out in Regulation (EU) 1215/2012”.

They described it instead as codifying into law Malta’s long-standing public policy on gaming matters.

The bill was brought back into focus in recent times as Maltese courts ruled in two separate cases that Austrian courts do not have the power to dictate whether gaming operators in Malta compensate Austrian players.

This is in spite of courts in Austria both backing the players, with the Austrian framework currently citing any overseas operator as being illegal in the country.

Maltese courts and the two operators emphasised the free market and EU Laws enabling free movements of services, illegitimising the original Austrian decision in the eyes of the Maltese legal system.

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Swedish government plans expanded credit ban

The Swedish government is pursuing the expansion of its ban on gambling with credit in a bid to enhance player protection in the country.

Under the new legislation, which would come into force on 1 April 2026, licensed operators will be prohibited from accepting any bet financed with borrowed money, whether through credit cards or third-party credit providers.

Sweden’s government said the proposal seeks to build on the “limited scope” of the current credit ban within the country’s Gambling Act, which only covers credits offered or provided directly by gaming companies and gambling agents.

“You simply should not bet with borrowed money,” Sweden’s Finance Minister, Niklas Wykman, told reporters at a press conference.

Expanded legislation

Implementation of a full credit ban remains somewhat challenging, however, as a result of the new framework, licensees and gambling agents must not enable players to enter into credit agreements with other parties when purchasing the game, for example, by linking to creditors in connection with online gambling.

In addition, they must not accept gambling bets if they know that the player is funding their gambling with credit, or accept payment by a credit card if it can immediately be determined at the time of purchase that it is a credit card payment.

These stipulations, which are set to be reviewed by the legislative council, will apply to both online and retail gaming.

Alongside the new protections, licensees will also be required to take measures to counteract gambling on credit through means such as information signs in stores or clear messages online.

Swedish regulator targets influencers

Elsewhere in Sweden, the country’s gambling authority, Spelinspektionen, has conducted a major crackdown on influencers promoting illegal gambling operators.

The regulatory body initiated supervision against several influencers who were found to have marketed illegal gambling through their online channels, predominantly on the video-sharing platform Twitch.

Spelinspektionen explained in a statement that the action forms part of a wider operational plan to focus on “young people’s gambling and illegal gambling” in 2025.

“The Swedish Gambling Authority will continue to conduct supervision against influencers and other actors who conduct or promote illegal gambling under the Gambling Act,” the regulator added.

Following the supervision, Spelinspektionen confirmed that the influencers in question had stopped marketing illegal gambling.

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Ladbrokes’ breach of ASA Code should set an example, legal expert says

A legal advisor has cautioned UK operators like Ladbrokes to always ensure they remain on the safe side when it comes to advertising.

Felix Faulkner, solicitor at licensing law firm Poppleston Allen, gave his two cents on the recent Ladbrokes fallout with the UK’s Advertising Standards Authority (ASA) by highlighting the importance of placing a promotion within a wider social context before running it.

Measure twice, cut once
Addressing all UK operators, Faulkner advised that companies should be aware of three main points when handling promotions – the terminology and naming of the products or offers, the historic and current colloquial use of the terms being used, and the implications of any derivative advertising efforts.

“Responsible gambling is a fundamental tenet of the Gambling Act, and the remit falls solely in the laps of operators and licence holders to ensure that their marketing and advertisements always adhere to the LCCP and the ASA regulations,” the solicitor added.

“It is always better to be safe than sorry.”

Ladbrokes learns firsthand
What led to Faulkner’s comments was a recent decision by the ASA to uphold several complaints made against Ladbrokes advertisements.

The case featured the operator’s airing of two TV and video-on-demand promotions featuring its free-to-play game currency called ‘Ladbucks’.

ASA’s subsequent ruling deemed the adverts potentially appealing to minors due to the branding terminology, with ‘bucks’ specifically reminiscent of the ‘V-bucks’ virtual currency used in the video game Fortnite, and the ‘Robux’ currency of the video game Roblox – both games immensely popular among children.

In addition, the advertising regulator saw a problem with the term ‘lad’ as well – although it has been intrinsic to the Ladbrokes brand since its inception.

ASA stated that it views the word ‘lad’ as a colloquial UK term referring to a boy or a young man, which combined with the word ‘bucks’ constitutes a breach of its anti-minor advertising code altogether.
Ladbrokes, which is a property of Entain, has disagreed with both conclusions, but has nevertheless taken action to remove the featured content.

Faulkner concluded: “While it is understandable that a brand called Ladbrokes might produce an in-play betting reward token with the term ‘lad’ in it, it is of utmost importance for all licence holders to sense-check a number of things before running a promotion.

“It is evident from the Ladbrokes decision that the ASA believed the close link to Fortnite and Roblox pushed this proposal over the line, and the argued mitigation from Ladbrokes was not enough to defend the case.”

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