Video games are increasingly creating behaviours that mirror excessive and problem gambling patterns among French adolescents as gamification mechanics resembling those of real money gambling products seep across video gaming formats, according to a new study by France’s Association fo Research and Prevention of Excessive Gambling (ARPEJ) that was published on Monday.
Jake Pollard
ARPEJ carried out the study in partnership with France’s gambling regulator, the Autorité Nationale des Jeux, and interviewed 5,000 teenagers aged 15-17 about how they took part in “hybrid digital games” (jeux numériques hybrides, JNH) that utilise techniques and mechanisms linked to real money gaming products such as gamification/gamblification functions.
The formats that fit the..